Division / survive-in-space

Space shooter game

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Space shooter game prototype.

C++ multiplatform engine (only iOS wrappers awailable at the moment)

  • Custom static mesh format (multiple UV maps supported)
  • Compressed PVR texture support.
  • TTF fonts support
  • Rendering is done by collecting render operations and sorting them by material to minimize shader switches.

External dependencies:

Controls: sticker in the left part of the screen

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Space shooter game


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Language:C++ 91.4%Language:Objective-C++ 5.1%Language:Objective-C 3.4%Language:GLSL 0.1%