赖武功 (DionysosLai)

DionysosLai

Geek Repo

Company:tencent

Location:深圳南山区

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赖武功's repositories

cocoEffect

记录与存放一些特效地方

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Coco2d-xRes

Coco2d-xRes

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SoftwareRenderer

graphics math rendering-pipeline rasterization physically-based-rendering shaders rendering-engine

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unity-basci-shader

unity shader 入门精要学习笔记

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Unity-Laboratory

unity 学习和一些实验功能

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Opengl

Opengl学习历程和代码资料

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DionysosLai.github.io

dio hexo's blog

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HazelVariant

Hazel Engin study

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OpenCourseCatalog

Bilibili 公开课目录

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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PiccoloVariant

Piccolo 引擎变体

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Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

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xLua

xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.

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