赖武功's repositories
cocoEffect
记录与存放一些特效地方
Coco2d-xRes
Coco2d-xRes
SoftwareRenderer
graphics math rendering-pipeline rasterization physically-based-rendering shaders rendering-engine
unity-basci-shader
unity shader 入门精要学习笔记
Unity-Laboratory
unity 学习和一些实验功能
DionysosLai.github.io
dio hexo's blog
Language:HTML000
HazelVariant
Hazel Engin study
OpenCourseCatalog
Bilibili 公开课目录
GPL-3.0000
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Language:C++BSD-2-Clause000
Language:Java000
PiccoloVariant
Piccolo 引擎变体
000
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
xLua
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
NOASSERTION000