Speech and Language Technology (SaLT) at the University of Stuttgart's repositories
IMS-Toucan
Multilingual and Controllable Text-to-Speech Toolkit of the Speech and Language Technologies Group at the University of Stuttgart.
speaker-anonymization
Speaker anonymization pipeline for hiding the identity of the speaker of a recording by changing the voice in it.
cyclegan-emotion-transfer
CycleGAN-based Emotion Style Transfer as Data Augmentation for Speech Emotion Recognition
reading-comprehension
Comparing attention-based convolutional and recurrent neural networks under adversarial attacks to investigate their success and limitations in machine reading comprehension
conversational-tree-search
Code and Data for Conversational Tree Search: A new task that bridges the gap between FAQ-style information retrieval and task-oriented dialog.
IMS-Speech
IMS-Speech is a tool for German, English and Russian speech transcription aiming to facilitate research in various disciplines. We are willing to provide a speech transcription service with an intuitive web interface accessible with a wide range of computing devices and to people with various backgrounds. Our service is available here: https://75474978-c3fa-43a5-aa6c-ee36f2513064.ma.bw-cloud-instance.org/ims-speech/
multilingual-seq2seq-slu
Materials for the publication "Leveraging Multilingual Self-Supervised Pretrained Models for Sequence-to-Sequence End-to-End Spoken Language Understanding"
BetterFinetuning
Code accompanying our paper on finetuning self-supervised general speech representations with a combination of contrastive and non-contrastive methods.
ethics_in_chatbot_design
A project exploring ethical implications of chatbot design, in particular affective language style. The repository contains code, survey responses, and annotated data for the experiment conducted using this implementation.
Our_Fault
A collaborative dialog game playable by a human and an AI system, designed to better understand how users view such an AI partner. The repository contains code for the game as well as dialog logs, survey responses, and annotations from a user study conducted with this scenario.