Siva's repositories
shader-art
Shader Art Compilation done using GLSL and ShaderToy
zettelkasten
My Thoughts and Notes, forever on the internet. Well, it depends if Microsoft wants to keep it.
raylib
A simple and easy-to-use library to enjoy videogames programming
godot
Godot Engine – Multi-platform 2D and 3D game engine
NewJourney
Getting back to Unreal Engine.
vis-psyche
VisPsyche is an open-source, cross-platform 3D engine in C++ using OpenGL. Ideal for learning graphics programming, it focuses on advanced lighting, rendering, and features an ImGui GUI. It's a practical tool for understanding 3D graphics and rendering intricacies.
Hazel
Hazel Engine
Planar-Reflect-Core
This tool in Unity (URP), dynamically generates real-time planar reflections by utilizing a reflection camera and rendering the reflected scene to a RenderTexture.. The tool seamlessly integrates a custom shader to handle the application of reflections on designated surfaces within the scene.
WaterScenes
A collection of scenes showcasing usage of the new HDRP water system
Mathscapes
Welcome to the Mathscapes Git repository! Find project files and resources to complement the Mathscapes learning journey. Explore maths through immersive UE5 scenes and practice problems. Dive into interactive worlds and enhance your understanding of mathematical concepts on this creative adventure.
AIShader
ChatGPT-powered shader generator for Unity
RenderVisualiser
Unity tool for various render visualization modes.
Procedural-painting
Procedural painting algorithms in Unity 3d with compute shaders based on genetic evolution algorithms
manta-ray
An open source physically based renderer.
HDRPShaders
Collection of Common HDRP Shaders for Personal Use
UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
StableFluids
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
manim
A community-maintained Python framework for creating mathematical animations.
ALS-Community
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 4.26 with additional bug fixes.
ComputeShaderBVHMeshHit
Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.
GPCS4
A Playstation 4 emulator just begin