Siva (DiggingNebula8)

DiggingNebula8

Geek Repo

Company:Mayhem Studios

Location:India

Home Page:altpsyche.dev

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Siva's repositories

shader-art

Shader Art Compilation done using GLSL and ShaderToy

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zettelkasten

My Thoughts and Notes, forever on the internet. Well, it depends if Microsoft wants to keep it.

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raylib

A simple and easy-to-use library to enjoy videogames programming

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godot

Godot Engine – Multi-platform 2D and 3D game engine

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NewJourney

Getting back to Unreal Engine.

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vis-psyche

VisPsyche is an open-source, cross-platform 3D engine in C++ using OpenGL. Ideal for learning graphics programming, it focuses on advanced lighting, rendering, and features an ImGui GUI. It's a practical tool for understanding 3D graphics and rendering intricacies.

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Hazel

Hazel Engine

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Planar-Reflect-Core

This tool in Unity (URP), dynamically generates real-time planar reflections by utilizing a reflection camera and rendering the reflected scene to a RenderTexture.. The tool seamlessly integrates a custom shader to handle the application of reflections on designated surfaces within the scene.

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WaterScenes

A collection of scenes showcasing usage of the new HDRP water system

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Mathscapes

Welcome to the Mathscapes Git repository! Find project files and resources to complement the Mathscapes learning journey. Explore maths through immersive UE5 scenes and practice problems. Dive into interactive worlds and enhance your understanding of mathematical concepts on this creative adventure.

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AIShader

ChatGPT-powered shader generator for Unity

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RenderVisualiser

Unity tool for various render visualization modes.

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Procedural-painting

Procedural painting algorithms in Unity 3d with compute shaders based on genetic evolution algorithms

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manta-ray

An open source physically based renderer.

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HDRPShaders

Collection of Common HDRP Shaders for Personal Use

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UnityURPToonLitShaderExample

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

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StableFluids

A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.

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manim

A community-maintained Python framework for creating mathematical animations.

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ALS-Community

Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 4.26 with additional bug fixes.

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ComputeShaderBVHMeshHit

Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.

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awesome

😎 Awesome lists about all kinds of interesting topics

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GPCS4

A Playstation 4 emulator just begin

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