DiNitride / Breakout

3rd Year Games and Graphics Module Project

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Breakout - University Project

This project was to implement a playable version of the video game breakout. The basic concept of the game consists of a paddle and a puck, which can be bounced around the arena to destroy floating blocks. The aim is to clear all of the blocks in a level, without letting the puck fall past the paddle. This project extended this design with multiple block types, and the introduction of power-ups which could appear on the blocks as well.

Developed in the Unity engine with game scripts written in C#.

The game arena

Acknowledgements

"Cyberpunk Arcade 3" by Eric Matyas https://www.soundimage.org

"Pixel Explosion" by JROB774 https://opengameart.org/content/pixel-explosion-12-frames

"Explosion" by TinyWorlds https://opengameart.org/content/explosion-0

"Menu Selection Click" by NenadSimic https://opengameart.org/content/menu-selection-click

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3rd Year Games and Graphics Module Project


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Language:ShaderLab 68.5%Language:C# 19.6%Language:HLSL 11.9%