Dhole / stm32f_GBCart

Game Boy Cartridge emulation from a stm32f4 Development Board

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stm32f_GBCart

Game Boy Cartridge emulation from a stm32f4 Development Board

I wrote about this project in my blog:

Description

This project implements the emulation of a gameboy cartridge using a stm32f4 Development Board. A real gameboy can be connected to a stm32f4 running this software and load real roms as well as homebrew roms.

  • ROM Only and MBC1 Cartridges are implemented. See a full list at:
  • RAM emulation implemented. The contents will be erased upon powering off the stm32f4
  • Custom boot logo implemented. It will be shown only during the first boot.

ROMs

In order to use a rom in the code, the file must be converted into a C array:

cp Tetris.gb rom.gb
xxd -i rom.gb | sed 's/unsigned/unsigned const/g' > tetris_rom.h
rm rom.gb

Files

main.c: Main Program body.

Initialization of the GPIOs.

stm32f4xx_it.c: Interrupt handlers.

The interrupt handler for the rising flag trigger is defined here. It handles the read and write operations of the gameboy to the cartridge.

Custom logo

draw_logo.py: Draws a logo on a window

Requieres pygame

make_logo.py: Converts a png logo image into a binary file to be used as a boot logo

Requieres pygame

./make_logo.py dhole_logo2.png dhole_logo2.bin
cp dhole_logo2.bin logo.bin
xxd -i logo.bin > dhole2_logo.h
rm logo.bin

Issues

If some games don't run, or you get crashes at some points, it may be a timming issue (the timmings are very tight, and I believe they may need to be different on different hardware revisions). You can try goebish's branch which modifies the number of NOPs in the code.

About

Game Boy Cartridge emulation from a stm32f4 Development Board

License:Mozilla Public License 2.0


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Language:C 87.9%Language:Python 5.6%Language:Makefile 4.0%Language:C++ 2.5%