DennisSoemers / MaastCTS2

Source code of the MaastCTS2 agent for General Video Game playing. Champion of the 2016 GVG-AI Single-Player Track, and runner-up of the 2016 GVG-AI Two-Player Track.

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MaastCTS2

Overview

Source code of the MaastCTS2 agent for General Video Game playing. Champion of the 2016 GVG-AI Single-Player Track, and runner-up of the 2016 GVG-AI Two-Player Track. This repository contains code for both the Single-Player and Two-Player variants.

The majority of the Single-Player variant was implemented for my Master Thesis, written at the Department of Data Science and Knowledge Engineering of Maastricht University, for the Master of Science in Artificial Intelligence program. After finishing that thesis, I continued modifying the agent a bit more for the competitions at the GECCO 2016 and IEEE CIG 2016 conferences. The source code in this repository is the latest version (meaning, the version submitted to the CIG competition).

The Two-Player variant at the WCCI 2016 competition was simply the Single-Player variant, with a number of features disabled that were not expected to work well in a two-player setting (though this has not been verified by experiments yet). For the competition at CIG 2016, it was modified a bit more. The source code of this variant is not as clean as I'd like. This is because it started out as a Single-Player variant, than had various parts of code cut out, and some other blocks of code inserted. It has been included nevertheless.

Documentation

  • A description of an earlier version of the agent has been published in the proceedings of the IEEE CIG 2016 conference.1 Note that the submission deadline for this conference was earlier than the deadlines for the competitions, so this paper does not describe everything. It still does include the most interesting and important features, which had already been implemented and tested at the time.
  • Currently, the most extensive documentation of techniques used by the agent is my Master Thesis. It also doesn't includes all details though, since development continued after finshing the thesis.
  • I wrote an informal description of how MaastCTS2 works here.

License

For my source code provided in this repository, see the MIT License. Please note that my agent includes some code from libraries, for which different licenses are included. The code, licenses, and other files from these libraries are in the /gnu/ and /libs/ directories.

Requirements

The agent requires the GVG-AI framework to play games. It also requires Java to be installed (versions 7 or 8 should be fine, others have not been tested).

Acknowledgements

Thanks to Torsten Schuster for developing the MaastCTS agent and describing it in his thesis. The MCTS implementation of this agent was used as a starting point for the development of MaastCTS2. Thanks to Dr. Mark Winands and Chiara Sironi, M.Sc. for their supervision of my Master Thesis project. Thanks to the organisers of the GVG-AI Competition for organising these competitions.

References

[1]: Soemers, D.J.N.J., Sironi, C.F., Schuster, T., and Winands, M.H.M. (2016). Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing. In 2016 IEEE Conference on Computational Intelligence and Games (CIG 2016).

About

Source code of the MaastCTS2 agent for General Video Game playing. Champion of the 2016 GVG-AI Single-Player Track, and runner-up of the 2016 GVG-AI Two-Player Track.

License:MIT License


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