Dennis Smolek's repositories
composer-suite
A suite of libraries for making game development with Three.js and React not only awesome, but so good, it would feel wrong to use anything else.
glTF-Transform-View
Syncs a glTF-Transform Document with a three.js scene graph.
JoltPhysics
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
MaterialX-threejs-InitialSandbox
Created with CodeSandbox
MultiVolumes
Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo III. Fast real-time multiple volumes rendering for external volume textures with mesh occlusion.
OpenGL-Starter
Template for OpenGL demo
r3f-base-starter
Created with CodeSandbox
r3f-csg-bottle
Created with CodeSandbox
react-three-vite
A simple React Three Fiber + Vite starter with an import-ready CodeSandbox config.
Sketchbook
3D playground built on three.js and cannon.js.
three-devtools
three.js devtools
three-mesh-bvh
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
use-command
Input handling hook with keyboard, mouse, and gamepad support
3D-Graphics-Rendering-Cookbook
3D Graphics Rendering Cookbook, published by Packt.
astro-3d-view-transitions
Astro + View Transitions + React Three Fiber Demo
burrow
Toy WebGPU Deferred Renderer
convex-geometry
to push onto codesandbox
drei
🥉 useful helpers for react-three-fiber
fluid-animation-using-r3f-sroll-rig
14 island Scroll Rig WebGL Fluid Simulation
four
💎 Minimal three.js alternative.
JoltPhysics.js
Port of JoltPhysics to JavaScript using emscripten
OIDNFlow.js
Open Image Denoising using tensorflow.js
react-fluid-distortion
Post-processing fluid distortion effects in response to cursor interactions for React-Three-Fiber.
three-pinata
Three.js library for fracturing and slicing meshes in real time.
tree-js
Procedural tree generator written with JavaScript and Three.js
webgpu-0-to-gltf
Code for my From 0 to glTF with WebGPU blog series
webgpu-bundle-culling
A WebGPU demonstration of using frustum culling with render bundles through indirect instanced draw calls.