Linux ----- CMake should find your boost and ogre files automagically Windows ------- for CMake to find BOOST and OGRE SDK you should have 2 environment variables BOOST_ROOT pointing to the folder of your boost version and OGRE_HOME set to the path of the Ogre SDK after setting environment variables you might have to restart the applications depending on them to have them recognize the newly set variables Requirements ------------ OgreSDK 1.8 - Ogre::Singleton was changed from 1.7 to 1.8 so we're incompatible with 1.7 Boost 1.40 - should be what ever the Ogre SDK needs, they did build agains 1.51 but cmake script suggessts that ogre is compatible with boost 1.40 and up mostly you can follow instructions here http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Prerequisites