DeafMan1983 / DeafMan1983.Conversion

For sbyte * and string in C# with TerraFX.Interop.Xlib

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ConversionFunctions - Legacy version = 4.0.0

// UPDATE: Notification: Next version will to be a closed sources for Format<XXXXXXXXX>() and more new functions with sbyte*, byte* and `void*.

Added new class SharedLibsfor Invoking shared libraries for Native Aot only in net7.0 and net8.0 Added new class-extension for sbyte and byte SbyteExtensions with implements like string.Format() and more.

Please be patient for next version 5.0.0 DeafMan1983.Conversions. If you want to get a closed/paid source of DeafMan1983.Conversions - You would like to wait patient for new release on my website....

Conversion functions for sbyte * and string hacks!

Conversion functions for sbyte *, sbyte **, byte *, byte ** void *, string and string[]

Changvs and fixes:
Fixed:

  • Since NullReferenceExeepction cause some can't new instance
  • some functions

Replaced:

  • StringSize to LengthSize
  • StringwithSBytePointer to StringFromSBytePointer
  • StringArrayWithSByteDoublePointers to StringArrayFromByteDoublePointers
  • SBytePointerWithString to SBytePointerFromString
  • SByteDoublePointerWithStringArrays to SByteDoublePointersFromStringArray

Added;

  • byte * and byte ** for StringFromBytePointer, StringArrayFromByteDoublePointers,
  • BytePointerFromString, ByteDoublePointersFromStringArray
  • void * for Alloc, Free and Delete

pdated to 4.0.0

How does it work? If you use sbyte* for string like example in X11's XOpenDisplay() or SDL_SetWindowTitle()

For X11 from TerraFX.Interop.Xlib

....
Display *display = XOpenDisplay(SBytePointerFromString(string.Empty));
....

Or for SDL3 from DeafMan1983.Interop.SDL3

....
SDL_SetWindows(window, SBytePointerWithString("Hello SDL3 Window"));
....

For string for sbyte * like example X11's XDisplayString() or SDL3's SDL_GetWindowTitle()

....
string d_str = StringFromSBytePointer(XDisplayString(display));
....

or SDL3

....
string title_str = StringFromSBytePointer(SDL_GetWindowTitle(window));
....

And new more functions:

For string[] for sbyte ** like you use delegate *unmanaged[Cdecl]<sbyte **, int, void> or delegate *unmanaged[Cdecl]<sbyte **, int, int> and It works for Game, Application they can load external native library but I have tested with Console.WriteLine() It is successfully. But I never did other like Winfows.Forms or Xlib, SDL3 I will see how does it work for external native libraries.

....
string[] args = StringArrayFromSByteDoublePointers(sArrays, array_length);
....

Warning It is important for [UnmanagedCallerOnly] and it uses sbyte ** and int for array_length If you pass string[] args from Program.cs then you need add SByteDoublePointersFromStringArray

Example:

sbyte **sArrays = SByteDoublePointersFromStringArray(args);
pfnMainFunc(sArrays, args.length);
....

New feature for Alloc, Free and Delete like C/C++

SDL_Renderer *renderer = SDL_CreateRenderer(window, null, SDL_RENDER_ACCELERATOR);
Alloc(renderer);
....
SDL_DestroyRenderer(renderer);
Delete(renderer);

And I have updated already in Nuget.org

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For sbyte * and string in C# with TerraFX.Interop.Xlib

License:MIT License


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