DJ.Huang (DeJhon-Huang)

DeJhon-Huang

Geek Repo

Company:Unity Technologies

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FernRP

DJ.Huang's repositories

UnityVFXLibrary

VFX Effect made with unity

Blender_Comment_Node

Blender Comment Node In Shader Editor

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RaytracedHardShadow

DXR based raytraced hard shadow for Unity

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Study02_BlenderModeling_Pokedex

Learning Blender Modeling

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FSR2Unity

FSR 3.0 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.

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Global-Illumination

在原有Unity SRP上添加了延迟渲染管线,并实现了IBL、RSM、LPV和SSLPV(利用深度纹理做了一步深度注入,并用切比雪夫限制扩散等一些操作实现对LPV的漏光现象进行改善)

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HazelStudy

Study From Hazel: https://github.com/TheCherno/Hazel

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LWGUI

A Lightweight, Flexible, Powerful Shader GUI System for Unity.

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TrueTrace-Unity-Pathtracer

A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others

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Unity_SimpleRayTracing

SimpleRayTracing,long Time,Many Noise...

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AISkyboxGenerator

A project that uses AI Prompt commands in the Unity Engine to generate Skybox Panorama images.

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bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

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com.rest.blockadelabs

A Non-Official Blockade Labs Rest Client for Unity (UPM)

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ComfyTextures

Unreal Engine ⚔️ ComfyUI - Automatic texturing using generative diffusion models

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DiligentEngine

A modern cross-platform low-level graphics library and rendering framework

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EzRT

Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL

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GraphicAlgorithm

:octopus: :octopus:图形学论文实现

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PathTracingDemo

A path tracing demo using hardware accelerated ray tracing in Unity

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

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PBRT3-DezemingFamily

(已完结)这是 Dezeming Family 的《PBRT3-零基础到精通系列》的随书源码。

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replicability.graphics

Code Replicability in Computer Graphics

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risltc

Official code release of the paper "Combining Resampled Importance and Projected Solid Angle Samplings for Many Area Light Rendering"

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sd-webui-controlnet

WebUI extension for ControlNet

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sd-webui-panorama-viewer

Sends rendered SD_auto1111 images quickly to this panorama (hdri, equirectangular) viewer

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ShaderGraphVariables

Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3

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SpecularProbes

Bake specular highlights into Unity Reflection Probes, allowing baked lights to cast sharp specular highlights for free

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TinyRasterization

Start with tinyrender

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