DJ.Huang's repositories
UnityVFXLibrary
VFX Effect made with unity
Blender_Comment_Node
Blender Comment Node In Shader Editor
RaytracedHardShadow
DXR based raytraced hard shadow for Unity
Study02_BlenderModeling_Pokedex
Learning Blender Modeling
Global-Illumination
在原有Unity SRP上添加了延迟渲染管线,并实现了IBL、RSM、LPV和SSLPV(利用深度纹理做了一步深度注入,并用切比雪夫限制扩散等一些操作实现对LPV的漏光现象进行改善)
HazelStudy
Study From Hazel: https://github.com/TheCherno/Hazel
TrueTrace-Unity-Pathtracer
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
Unity_SimpleRayTracing
SimpleRayTracing,long Time,Many Noise...
AISkyboxGenerator
A project that uses AI Prompt commands in the Unity Engine to generate Skybox Panorama images.
bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
com.rest.blockadelabs
A Non-Official Blockade Labs Rest Client for Unity (UPM)
ComfyTextures
Unreal Engine ⚔️ ComfyUI - Automatic texturing using generative diffusion models
DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
EzRT
Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL
GraphicAlgorithm
:octopus: :octopus:图形学论文实现
PathTracingDemo
A path tracing demo using hardware accelerated ray tracing in Unity
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
PBRT3-DezemingFamily
(已完结)这是 Dezeming Family 的《PBRT3-零基础到精通系列》的随书源码。
replicability.graphics
Code Replicability in Computer Graphics
risltc
Official code release of the paper "Combining Resampled Importance and Projected Solid Angle Samplings for Many Area Light Rendering"
sd-webui-controlnet
WebUI extension for ControlNet
sd-webui-panorama-viewer
Sends rendered SD_auto1111 images quickly to this panorama (hdri, equirectangular) viewer
ShaderGraphVariables
Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3
SpecularProbes
Bake specular highlights into Unity Reflection Probes, allowing baked lights to cast sharp specular highlights for free
TinyRasterization
Start with tinyrender