Timo (DeFuex)

DeFuex

Geek Repo

Location:Austria

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Timo's repositories

react-recompose-example

A simple react recompose project setup

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BasicKotlinDagger2

A basic (very much configured) Android/Kotlin setup to (maybe) avoid performance issues in a long run developing bigger Android applications using Dagger 2.

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Android

DuckDuckGo Android App

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Anki-Android

AnkiDroid: Anki flashcards on Android. Your secret trick to achieve superhuman information retention.

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awesome-speakers

Awesome speakers in the programming community

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azure-sdk-for-android

Android client SDKs for Microsoft Azure

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BackOffice

Development of an MVC CMS application in C#. This project was made during a class at University FH Technikum Wien.

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BambuStudio-SoftFever

A forked version of BambuStudio

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fenix

Firefox Preview

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jest

🃏 Delightful JavaScript Testing.

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kotlin

The Kotlin Programming Language

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lint-staged

🚫💩 — Run linters on git staged files

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Linuxpackagefinder

linux packages info

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presentation-take-this-reason

Reason(or ReasonML) is the new approach from the creators of ReactJs. This talk will guide you through the first steps of what Reason is about, why it exists and some of its language basics.

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Puntem

Development of an Engine with basic implementations for a game. The gameplay consists of simple triangles popping up randomly on the screen at different times. The user has to simply click the traingles away from the screen. Android, C++ and OpenGL ES were used in this project. This project was made for my 1.Bachelor Thesis at University FH Technikum Wien to compare normal OpenGL features to OpenGL ES features.

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react-dropzone

Simple HTML5 drag-drop zone with React.js.

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RollingText

Android TextView with rolling animation

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SpringBootKotlinApi

Spring boot rest api with kotlin using tdd standarts and near to %90 code coverage.

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SWEChan

Development of a simple content board (similar to 4chan.org) using the MVVM pattern in C#. This project was made during a class at my university FH Technikum Wien.

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Tire-D-

Development of an Engine with basic implementations to control a virtual 3D Tire. C++ and OpenGL were used in this project. This project was made during a class at University FH Technikum Wien.

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