David Wyand's repositories
ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony's Worldwide Studios central tools group since early 2006. ATF has been used by most Sony first party game studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studios, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
avs-device-sdk
An SDK for commercial device makers to integrate Alexa directly into connected products.
blockly
The web-based visual programming editor.
blockly-games
Games for tomorrow's programmers.
copresence-vr
WebVR copresence using WebRTC.
DevPro
Creative commons game design and development course material for 9-12
drawmote
Draw remotely on a screen with your phone
libapiai
C++ library for Api.ai
openvr
OpenVR SDK
RakNet
RakNet is a cross platform, open source, C++ networking engine for game programmers.
ScalabilityUIPlugin
A launcher for UnrealEngine that has graphics performance options
stb
stb single-file public domain libraries for C/C++
ToGL
Direct3D to OpenGL abstraction layer
ue4-tutorials
Collection of Unreal 4 Tutorials & Experiments by Tom Looman
UE4FirstPersonVRTemplate
A first person template for unreal engine 4 focused on VR and use with the Oculus Rift
Unreal-Diffusion
Stable Diffusion for Unreal Engine
VirtualSky
A browser-based planetarium that can be customised and embedded in web pages.
zeo
Multiplayer WebVR worlds made out of npm modules.