David Wyand (DavidWyand)

DavidWyand

Geek Repo

Company:Gnometech Inc.

Location:Toronto, ON

Home Page:www.gnometech.com

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David Wyand's repositories

Torque3D

MIT Licensed Open Source version of Torque 3D from GarageGames

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ATF

Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony's Worldwide Studios central tools group since early 2006. ATF has been used by most Sony first party game studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studios, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.

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avs-device-sdk

An SDK for commercial device makers to integrate Alexa directly into connected products.

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blockly

The web-based visual programming editor.

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blockly-games

Games for tomorrow's programmers.

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copresence-vr

WebVR copresence using WebRTC.

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DevPro

Creative commons game design and development course material for 9-12

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drawmote

Draw remotely on a screen with your phone

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libapiai

C++ library for Api.ai

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openvr

OpenVR SDK

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RakNet

RakNet is a cross platform, open source, C++ networking engine for game programmers.

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ScalabilityUIPlugin

A launcher for UnrealEngine that has graphics performance options

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stb

stb single-file public domain libraries for C/C++

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ToGL

Direct3D to OpenGL abstraction layer

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ue4-tutorials

Collection of Unreal 4 Tutorials & Experiments by Tom Looman

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UE4FirstPersonVRTemplate

A first person template for unreal engine 4 focused on VR and use with the Oculus Rift

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Unreal-Diffusion

Stable Diffusion for Unreal Engine

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VirtualSky

A browser-based planetarium that can be customised and embedded in web pages.

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zeo

Multiplayer WebVR worlds made out of npm modules.

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