David Colson (DavidColson)

DavidColson

Geek Repo

Company:Cloud Imperium Games

Location:Manchester, England

Home Page:david-colson.com

Twitter:@dave_colson

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David Colson's repositories

Polybox

Late ninties, PS1 inspired fantasy console

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UnrealInk

Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)

RustyRaytracer

A simple spheres ray tracer made with Rust based on Peter Shirley's book

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AthenaLegacy

An abandoned game dev toolset.

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SoftRender

A simple C++ software renderer.

CellularAutomata

Implementation of Simple One Dimensional Cellular Automata using PyGame

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common_lib

Common Libraries Used Across My Projects

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Double-Pendulum-Solver

Simple Runga Kutta solver implemented in Lua, with an explanation of the double pendulum equations

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bgfx.cmake

Independently maintained CMake build scripts for bgfx. Released under public domain.

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davidcolson.github.io

Personal Website

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Elm-Email-Signup

A simple email signup sheet I made for events using functional programming

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FractalPerlin

A simple implementation of Ken Perlin's algorithm, as well as a fractal function that layers the output of the Perlin function. As well as a simple texture generator for XNA

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Maxwell-Boltzmann-Distribution-Plotter

A simple plotter of the Maxwell Boltzmann Distribution using functional techniques in Lua

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nanovg

Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

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SimuLab-Lessons

Code examples from simulab workshops held in the National University of Ireland

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Tin-Whistle-Analysis

Code for my final year physics project, looking into the resonant frequencies of a tin whistle

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