David-DiGioia / penguin-graphics

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penguin_graphics

penguin_graphics

The primary purpose of this project is to improve my skills with OpenGL and C++. Currently my efforts are focused on the rendering aspect of the game, so gameplay is extremely minimal.

In addition to the renderer, I also authored the models and textures. I created them using Blender.

Much of the OpenGL-related code is heavily inspired by the book Learning Modern 3D Graphics Programming by Jason L. McKesson, since that's my primary resource for learning OpenGL.

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Language:C++ 78.1%Language:GLSL 21.2%Language:C 0.8%