Dave's repositories
Triangulation
A Bowyer–Watson algorithm for Triangulation, with a Unity3D demo provided.
AStar
An implementation of the A* pathfinding algorithm in C#, with a Unity3D demo provided.
Language:C#000
Flowfields
An implementation of a 2D flowfield using the A* pathfinding algorithm in C#, with a Unity3D demo provided.
Geometry2D
A 2D geometry library for primitive 2D shapes and lines.
Language:C#000
Hexagons
Hexagon Grids written in C# with demo provided in Unity3D
Language:C#000
PriorityQueue
A heap sorted priority queue.
Language:C#000
Spatial-Grid
A spatial partitioning data structure for grids