Cauldron is an editor intended to be used with Ether.
The Cauldron project started with the need of a scene editor for a headless renderer. It is intended to be an experiment and learning experience for building a editor from the ground up.
SharpGL is used as an temporary renderer as a separate DX12 renderer is being built.
- Windows Presentation Foundation - The Framework used for the UI
- SharpGL - Temporary Raster Renderer for scene rendering
- Ether - DX12 Raster Renderer for scene rendering