Tangerine is an OpenGL 3.3+ based rendering engine written in C#. I work on it during my free time to learn OpenGL.
- GL state management (Currently limited)
- Orthographic and perspective cameras
- C# types that represent (Only basic methods are implemented at this stage):
- Shaders
- Shader programs
- Textures
- Vertex buffers
- Element buffers
- Vertex arrays