D's starred repositories
HoudiniHowtos
Houdini recipe files repository.
HyperEngine
The Non-Euclidean Unity Backend for Hyperbolica
hyperbolic-wythoff
draw the Wythoff construction of uniform tilings in hyperbolic plane
hyperrogue
A SDL roguelike in a non-euclidean world
azure-spatial-anchors-samples
Azure Spatial Anchors sample code
UnrealEngineShaderPluginDemo
A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4
CustomComputeExample
A project demonstrating how to use the RDG to run compute shaders in UE4.27
DirectX-3D-HLSL-Senior-instance-succinctly
code for DirectX 3D HLSL Senior instance succinctly
Soil-Simulation-GPU
Group Project at Uni, duration of 2 weeks. I wrote the GPU Soil Sim code (WARNING: SPICY CODE xD). physics done with voxels and rendered out using a custom method similar to Dual Contouring and Marching cubes, most of the calculation is done GPU side.
RealtimeMeshComponent
Unreal Engine 5 plugin component for rendering runtime generated content.