D (DIBALABULUSH)

DIBALABULUSH

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D's starred repositories

HoudiniHowtos

Houdini recipe files repository.

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HyperEngine

The Non-Euclidean Unity Backend for Hyperbolica

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hyperbolic-wythoff

draw the Wythoff construction of uniform tilings in hyperbolic plane

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hyperrogue

A SDL roguelike in a non-euclidean world

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azure-spatial-anchors-samples

Azure Spatial Anchors sample code

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UnrealEngineShaderPluginDemo

A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4

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CustomComputeExample

A project demonstrating how to use the RDG to run compute shaders in UE4.27

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DirectX-3D-HLSL-Senior-instance-succinctly

code for DirectX 3D HLSL Senior instance succinctly

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Soil-Simulation-GPU

Group Project at Uni, duration of 2 weeks. I wrote the GPU Soil Sim code (WARNING: SPICY CODE xD). physics done with voxels and rendered out using a custom method similar to Dual Contouring and Marching cubes, most of the calculation is done GPU side.

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RealtimeMeshComponent

Unreal Engine 5 plugin component for rendering runtime generated content.

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