David Haylock's repositories
Best-practices-for-conservation-of-media-art
Best practices for conservation of media art from an artist’s perspective
BlackTonic
Software to run The Other Way Works Black Tonic card table
FSDAirportFlipLabel
UILabel like old Airport flipping labels
HttpClient
Http Client Library for the Spark Core (also well suited for Arduino and other embedded platforms).
MacOSX-SDKs
A collection of those pesky SDK folders: MacOSX10.1.5.sdk thru MacOSX10.11.sdk
ofxaddons-bingo
simple mashups of openframeworks addons
ofxAwesomium
openFrameworks wrapper around the offscreen html renderer, Awesomium
ofxDatGui
Simple to use, fully customizable, high-resolution graphical user interface for openFrameworks
ofxFlipDots
OF addon to control flipdot modules
ofxGLSLSandbox
openFrameworks addons to view / edit GLSL sandbox's shaders (http://glsl.heroku.com/).
ofxHeatMap
An openFrameworks addon for generating heat maps using lucasb-eyer/heatmap.
ofxHTTP
A suite of HTTP tools in pure POCO, Web Server, Web Client, etc.
ofxInkSim
openFrameworks ink/fluid deposition simulator addon.
ofxLight2D
A basic 2D light / shadow implementation.
ofxMediaType
A set of utilities for discovering Media Type.
ofxNetworkUtils
A collection of network utilities.
ofxPostGlitch
Apply glitch effects with openFrameworks
ofxPostProcessing
This openFrameworks addon gives you an easy way of putting together a chain of GLSL post-processing effects.
ofxSSLManager
SSL Management.
ofxTaskQueue
A multi-threaded task management system.
ofxVivitekProjector
openFrameworks addon that allows user to control Vivitek Projectors
REACTFestival_Light-Bug
Project for the REACT Showcase festival. Takes input from a custom unit and controls DMX.
REACTFestival_Light-BugRPI
RPI Version of Light Bug Controller
shadergraph
Functional GLSL Linker
SparkCore-NeoPixel
An Implementation of Adafruit's NeoPixel Library for the Spark Core
SuperSimpleMappingSystem
This is an application that simply draws polylines in parts of projected environments, that then can be used to warp and mask the output of the project.