Griffin's repositories
bevy_ridiculous_ssgi
Some ridiculous SSGI for bevy
bevy_mod_mipmap_generator
A basic mipmap generator for bevy
bevy_bistro_scene
Bistro
bevy_mod_mesh_tools
Tools for working with meshes in bevy
bevy_sponza_scene
Sponza
bevy_glowy_orb_tutorial
Example repository for glowy orb tutorial video
bevy_mod_standard_material
Example of Bevy's standard material defined externally
bevy_mod_rust_gpu
rust-gpu shaders for Bevy
bevy_picoui
A little immediate mode ui for bevy with no other dependencies.
bevy_mod_environment_map_tools
Tools for processing environment maps
bevy_coordinate_systems
Definitions and helper functions for working with coordinate systems in bevy
bevy_san_miguel_scene
Bevy San Miguel Example Scene
bevy_basic_camera
Basic FPS/Orbit Camera Controller for Bevy
BevyJam2023-2
Bevy Game Jam 2023 #2
bevy_mod_hlsl
HLSL shaders for Bevy
bevy_mod_taa
Temporal Anti Aliasing for Bevy
tray_racing
Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhs
bevy
A refreshingly simple data-driven game engine built in Rust
bevy-website
The source files for the official Bevy website
bevy_mod_bvh
BLAS and TLAS BVH traversal for Bevy
bevy_mod_slang
Slang shaders for Bevy
embree4-rs
High-level wrapper for Intel's Embree 4 high-performance ray tracing library
offset-allocator
A port of Sebastian Aaltonen's `OffsetAllocator` to Rust
wgpu
Cross-platform, safe, pure-rust graphics api.