DEVECLOVER's starred repositories
Book-Mathematical-Foundation-of-Reinforcement-Learning
This is the homepage of a new book entitled "Mathematical Foundations of Reinforcement Learning."
gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
multi-resolution-texture-synthesis
Based on “Fast Texture Synthesis using Tree-structured Vector Quantization” and “Multiresolution Sampling Procedure for Analysis and Synthesis of Texture Images” papers
huaweimind
华为任正非**之路,Huawei Renzhengfei speech,email& article,整理自1994年开始的讲话稿,涉及财经、人力资源、战略、内控与公共关系,从交换机、通讯设备、移动终端到人工智能、物联网,从2G、3G到4G、5G,从物理学、化学、数学到心理学、哲学,是创业,学习的标杆素材。
Surface_Roughness_Analysis
This code takes the roughness of a surface, finds its power spectral density, and fits a power law to its PSD data.
SurfaceTopography
Read and analyze surface topographies
CVPR2023-DANI-Net
Official Implementation of "DANI-Net: Uncalibrated Photometric Stereo by Differentiable Shadow Handling, Anisotropic Reflectance Modeling, and Neural Inverse Rendering", CVPR2023
photometric_feature_transformer
The official implementation of the paper Learning Efficient Photometric Feature Transform for Multi-view Stereo.
umich-eecs545-lectures
This repository contains the lecture materials for EECS 545, a graduate course in Machine Learning, at the University of Michigan, Ann Arbor.
MTF_Estimator
Robust ESF, PSF, FWHM & MTF estimation from low quality images.
Survey-DLCPS
Project for Deep Learning Methods for Calibrated Photometric Stereo and Beyond: A Survey
Facial_Details_Synthesis
[ICCV2019 Oral] Photo-Realistic Facial Details Synthesis from Single Image
iga-integration
Gradient field integration with isogeometric analysis
ps_shadow_extract
extract shadows from photometric stereo images
neuralps3d
Neural Reflectance Field from Shading and Shadow under a Fixed Viewpoint
Photometric-Stereo
Term project. A python implementation of the Basic Photometric Stereo Algorithm
GaussianEditor
[CVPR 2024] GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting