DBojneagu / LittleLife-UNITY

Project implemented using Unity for the Game Development course of our fifth semester at FMI. Managing a point & click simulation game.

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Little Life

Little Life is a world simulation game that is point & click based, with various mini-games inside the map. It is an endless game, so the main goal is to advance in levels and discover the real complexity of the game. The coins you collect during the game can be used to improve your game experience.


Team


Welcome

First things first, the player will create their account, starting as the Deer character. The character starts with a score of 0, ready to explore the game's charming world and take on exciting quests. The pleasant music and smooth animations add to the fun.


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Town

The scene sets the stage with a cozy forest village. The purple diamants are points, which are adding up to the overall score tracked in the top-left corner, when the character passes through them. On the right side, there are three buttons.

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  • The settings, giving the player the options of muting the music and pausing the game;

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  • The missions board, that is updated daily, helping the player gain more points;

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  • The character store, where the player is able to buy and then switch to a new character;

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Cinema

This is a mini-game that immerses players in a cinematic trivia experience. The players can test their movie knowledge as they navigate through a series of engaging questions, spanning genres, eras, and film facts. With each correct answer, players gain 50 points, creating an entertaining and challenging journey for film enthusiasts. When the player touches the 3D tv symbol the scene opens and the game begins.


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Coffee Shop

This is a mini-game where players become virtual baristas in a delightful challenge of coffee and pastry delivery. Navigate through levels by fulfilling customer orders with precision and speed. The game offers a fun and engaging experience that tests your barista skills while keeping the virtual coffee shop buzzing with excitement. When the player touches the 3D coffee cup symbol the scene opens and the game begins.


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Snake

This is a mini-game with a modern twist on the classic snake game. The player must maneuver a pixelated serpent through a maze, collecting red squares to grow longer and avoiding collisions with itself and the walls. With each successful snack, the challenge intensifies, making this mini-game a thrilling test of strategy and reflexes. When the player touches the 3D snake symbol the scene opens and the game begins.


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Car Race

This is a mini-game simulating a car race. Navigate through traffic with precision, avoiding cones and obstacles to test the player's driving skills. As the intensity builds, so does the challenge, making every moment a heart-pounding race against time. When the player touches the 3D car symbol the scene opens and the game begins.


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About

Project implemented using Unity for the Game Development course of our fifth semester at FMI. Managing a point & click simulation game.


Languages

Language:C# 82.5%Language:ASP.NET 7.0%Language:ShaderLab 5.0%Language:HTML 5.0%Language:HLSL 0.5%Language:Smalltalk 0.0%