Lightweight, Fast JWT(JSON Web Token) implementation for .NET. This library mainly focus on performance, 5 times faster encoding/decoding and very low allocation.
NuGet: LitJWT
Supported platform is netstandard 2.1
, net5.0
or greater.
Install-Package LitJWT
// using LitJWT;
// using LitJWT.Algorithms;
// Get recommended-size random key.
var key = HS256Algorithm.GenerateRandomRecommendedKey();
// Create encoder, JwtEncoder is thread-safe and recommend to store static/singleton.
var encoder = new JwtEncoder(new HS256Algorithm(key));
// Encode with payload, expire, and use specify payload serializer.
var token = encoder.Encode(new { foo = "pay", bar = "load" }, TimeSpan.FromMinutes(30));
// Create decoder, JwtDecoder is also thread-safe so recommend to store static/singleton.
var decoder = new JwtDecoder(encoder.SignAlgorithm);
// Decode and verify, you can check the result.
var result = decoder.TryDecode(token, out var payload);
if (result == DecodeResult.Success)
{
Console.WriteLine((payload.foo, payload.bar));
}
In default. LitJWT is using System.Text.Json.JsonSerializer
. If you want to use custom JsonSerializerOptions
, JwtEncoder
and JwtDecoder
have JsonSerializerOptions serializerOptions
constructor overload.
If you want to use another serializer, encode method receives Action<T, JwtWriter> payloadWriter
. You have to invoke writer.Write(ReadOnlySpan<byte> payload)
method to serialize. ReadOnlySpan<byte>
must be Utf8 binary.
Here is the sample of use JSON.NET, this have encoding overhead.
var token = encoder.Encode(new PayloadSample { foo = "pay", bar = "load" }, TimeSpan.FromMinutes(30),
(x, writer) => writer.Write(Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(x))));
Decode method receives delegate T PayloadParser<T>(ReadOnlySpan<byte> payload)
. ReadOnlySpan<byte>
is utf8 json. Yes, utf8 based serializer is best but you can also use JSON.NET(but have encoding penalty).
var result = decoder.TryDecode(token, x => JsonConvert.DeserializeObject<PayloadSample>(Encoding.UTF8.GetString(x)), out var payload);
Decoding algorithm is whitelist, you should add algorithms when create JwtDecoder
.
var resolver = new JwtAlgorithmResolver(
new HS256Algorithm(),
new HS384Algorithm(),
new HS512Algorithm(),
new RS256Algorithm(),
new RS384Algorithm(),
new RS512Algorithm());
var decoder = new JwtDecoder(resolver);
JwtAlgorithmResolver
and JwtDecoder
are both thread-safe.
- Directly encode/decode Base64Url(don't use string replace)
- Parsing JSON on Utf8 binary(decoded Base64Url result) directly
ReadOnlySpan<byte>
key custom dictionary- Uses
Span<T>
API for encrypt - Uses
stackalloc byte[]
andArrayPool<byte>
For example, standard implementation of Base64Url encoding is like here.
Convert.ToBase64String(input).TrimEnd('=').Replace('+', '-').Replace('/', '_')
It has three unnecessary allocations(trim, replace, replace) and searching. I've implemented Base64Url converter and it has Span<T>
based APIs to achive zero allocation.
ReadOnlySpan<byte>
can not become dictionary key but decoding JWT requires alg
, exp
, nbf
match to avoid extra decoding. I've implement custom Utf8String Dictionary it store data on initialize and match by bool TryGetValue(ReadOnlySpan<byte> key, out TValue value)
.
Encode
Method | Mean | Error | Ratio | Gen 0 | Gen 1 | Gen 2 | Allocated |
---|---|---|---|---|---|---|---|
LitJwt | 1.560 us | NA | 1.00 | 0.0477 | - | - | 320 B |
JwtDotNet | 8.164 us | NA | 5.23 | 0.9613 | - | - | 6216 B |
MicrosoftIdentityModelJwt | 12.673 us | NA | 8.12 | 1.8311 | - | - | 11665 B |
Decode
Method | Mean | Error | Ratio | Gen 0 | Gen 1 | Gen 2 | Allocated |
---|---|---|---|---|---|---|---|
LitJwt | 2.245 us | NA | 1.00 | 0.0229 | - | - | 192 B |
JwtDotNet | 12.788 us | NA | 5.70 | 2.2583 | 0.0153 | - | 14385 B |
MicrosoftIdentityModelJwt | 13.099 us | NA | 5.83 | 2.2125 | - | - | 14113 B |
LitJWT
is completely working on Utf8 so Encode
method has three overloads.
string Encode<T>(...)
byte[] EncodeAsUtf8Bytes<T>(...)
void Encode<T>(IBufferWriter<byte> writer, ...)
IBufferWriter
is fastest if you can write directly to I/O pipelines. byte[]
is better than string
because it can avoid utf8-string encoding cost.
For example gRPC C# or MagicOnion can set binary header. It has better performance than use string value.
// gRPC Header
var metadata = new Metadata();
metadata.Add("auth-token-bin", encoder.EncodeAsUtf8Bytes());
If you don't need asymmetric encryption, HMACSHA is better.
Encode
Method | Mean | Error | Gen 0 | Gen 1 | Gen 2 | Allocated |
---|---|---|---|---|---|---|
HS256 | 1.928 us | NA | 0.1335 | - | - | 888 B |
HS384 | 1.787 us | NA | 0.1373 | - | - | 888 B |
HS512 | 1.714 us | NA | 0.1373 | - | - | 888 B |
RS256 | 618.728 us | NA | - | - | - | 1008 B |
RS384 | 629.516 us | NA | - | - | - | 1008 B |
RS512 | 639.434 us | NA | - | - | - | 1008 B |
Decode
Method | Mean | Error | Gen 0 | Gen 1 | Gen 2 | Allocated |
---|---|---|---|---|---|---|
HS256 | 1.876 us | NA | - | - | - | - |
HS384 | 1.677 us | NA | - | - | - | - |
HS512 | 1.735 us | NA | - | - | - | - |
RS256 | 56.549 us | NA | - | - | - | 120 B |
RS384 | 55.625 us | NA | - | - | - | 120 B |
RS512 | 55.746 us | NA | - | - | - | 120 B |
For example, use session key(to browser, unity client, etc...), client don't decode and only to store.
This library is under the MIT License.