Cyprien Bosserelle's repositories
BG_Flood
Numerical model for simulating shallow water hydrodynamics on the GPU using an Adaptive Mesh Refinment type grid. The model was designed with the goal of simulating inundation (River, Storm surge or tsunami). The model uses a Block Uniform Quadtree approach that runs on the GPU but the adaptive/multi-resolution/AMR is being implemented and not yet operational. The core SWE engine and adaptivity has been inspired and taken from St Venant solver from Basilisk and the CUDA GPU memory model has been inspired by the work from Vacondio _et al._2017)
xbeach_gpu
Lightweight version of XBeach that uses CUDA C to run on the GPU. The code is used to simulate coastal waves, currents, sediment transport and beach morphology changes during extreme events. Visit:
Tsunami.jl
Package with tools useful tsunami science
RBFinterpolation
C++ code for RBF training and interpolation used in the CIFDP project
DispROMS_GPU
An oceanographic particle tracking using ROMS hydrodynamics data. This is meant to be obsolete. check DispGPU repository
GMT_scripts
My collection of GMT scripts
Julia_mixbag
my Julia modules
QGIS_Plugin_Test
Plugin QGIS test