Markus Ewald's repositories
godot-templates
A Godot Engine template project that demonstrates advanced GDNative usage including Blender model + animation exports in a SCons build
nuclex-native-framework
A set of carefully designed C++ libraries that provide a solid foundation for game and application development. Clean, efficient and modular. Current features: signals/slots, dependency injection, file system access, compression, UTF-8 conversion, image loading, pixel format conversion and more
unreal-sound-vorbis
Allows importing and playing OGG files In UE4
addiaz-lzlib
Inofficial Mirror for all public releases of lzlib, a library implementing a variant of the LZMA compression algorithm in C. This repository tracks public releases, so you can use it as a submodule or to inspect version differences. Official sources at https://www.nongnu.org/lzip/lzlib.html
dain-ncnn-vulkan
DAIN, Depth-Aware Video Frame Interpolation implemented with ncnn library (fork for free timestep modification)
ijg-jpeg
Inofficial Mirror for all public releases of jpeglib, the C reference implementation for the JPEG image file format by the independent JPEG group. This repository tracks public releases, so you can use it as a submodule or to inspect version differences. Official sources at https://jpegclub.org/reference/reference-sources/