CyanLaser / CyanEmu

CyanEmu is a VRChat client emulator in Unity. Includes a player controller with interact system. Works with SDK2 and SDK3.

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🔴 CyanEmu wont even run

XR-XharpRazor opened this issue · comments

when playtesting,
there is no player capsule, no menu, game window will not pop up automatically.
VRCWorld is active in the hierarchy
DontDestroyOnLoad is in the hierarchy, and other important game objects are inside as well

are you using VCC

The "DontDestroyOnLoad" scene will happen automatically in SDK3 as Udon also uses it. If you see CyanEmu items in that scene and the player still doesn't spawn, I suggest checking a few things:

  • Do you have any errors in the console?
  • Is the time scale of unity set to 0 instead of 1?
  • In the CyanEmu settings, are both CyanEmu and spawn player enabled?
  • In Project Settings for editor, are Enter Play Mode Settings disabled? This is not supported for CyanEmu but is for ClientSim.

I have moved to Client Simulator, but VCC.CS has the same problem as well.
But just incase, where do I enable Play mode Settings ? is it Project Settings > Editor > Enter Playmode Settings > Enter Playmode Options (Experimental)