Better Oversync detection
CyanLaser opened this issue · comments
CyanLaser commented
SDK2 options
- Global trigger -> everyone broadcast custom trigger
- Everyone broadcast Enter/Exit Trigger/Collider + object sync (sync in parent object or following synced object)
- Everyone broadcast Enter/Exit Trigger/Collider + player layer
- Global enable/disable + everyone broadcast OnEnable/OnDisable
- Everyone broadcast OnTimer
- Everyone broadcast OnPlayerJoin/OnPlayerLeft
- AnimationSync + ExecuteCustomTrigger everyone broadcast
- Global animation trigger + ExecuteCustomTrigger everyone broadcast
SDK3 Options
- Networked event -> networked event?