Cubevoid / assembly-jump

Doodle Jump clone written in MIPS assembly

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Assembly Jump! (aka Doodle j)

Doodle Jump clone written in MIPS assembly for CSC258.

To run, use MARS with the bitmap display set to 8x pixel size, 256x256 resolution, and $gp as the base address.

Use the Keyboard and Display MMIO simulator for inputting keypresses. (Make sure to click "Connect to MIPS" on both the bitmap display and keyboard)

Download MARS here: http://courses.missouristate.edu/KenVollmar/mars/

Controls

j - move left

k - move right

s - reset game

Features

  • Scoreboard counter

  • Game over screen

  • Nyan cat soundtrack!!

  • Other sound effects

  • "Realistic" gravity

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Doodle Jump clone written in MIPS assembly


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Language:Assembly 100.0%