Cryomundus / Mega-Man-X-Engine

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Mega Man X Engine

Mega Man X Engine is a framework being developed using GameMaker (formerly GameMaker Studio 2) that contains a lot of features Mega Man X games have already implemented so you don't have to start it from scratch, plus new assets showing what can be done with the engine.
Current version: v1.2.1.6

GameMaker Runtime version: v2023.6.0.139.

Note: this engine is not complete yet, we recommend using it only if you are practicing or really know what you are doing.

Download Demo (v.1.2.1)

https://mmxe.nicepage.io/

Social Media

Playable Characters

  • X
  • Zero
  • Axl
  • Mega Man

Credits

Programming:

  • Dark Shadow (Dragon-Developer): main programmer.
  • ApselTheBlue: creates test stages and helps with programming.

Music:

  • K-Lips-O
  • Mentlegen

Spriting:

  • Kaegrin: Axl sprites, 4th armor, Vile, general spriting
  • Orion: X Armor Spriter, general spriting
  • SuperKuperX: Effect Spriter, general spriting
  • Vent: Secret Content
  • HombreRandom: Magma Dragoon sprites
  • Luminers: Stage tile designer, background artist
  • Burai (former): Axl sprites
  • Bwogglyswog: General spriting
  • Fncilpeeps: General spriting
  • DocrobotZX: Rock, Protoman, sprites
  • Thomas Light (AKA: MaverickBlue on DeviantArt): Zero, Iris, Ultimate Armor X
  • yesilovenachos
  • Victor from Maverick Wars: General spriting.
  • Fen: Glide armor
  • Mikael(?)

Helpers:

  • TheUltDark: ripping resources
  • Patwick: spriting/programming tips
  • Justin3009: programming tips
  • Kammesennin: Tester, armor separation
  • TwitchREVO
  • ColeFam

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