CrtlAltElite / 1up-OOP-Hangman

Demo on a intro lecture explaining Separation of Concerns and Single-responsibility Principle

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Lecture Overview: Understanding OOP Design with a Hangman Game

Introduction

This lecture aims to provide a comprehensive understanding of Object-Oriented Programming (OOP) principles through a practical demonstration by developing a Hangman game. By applying theoretical concepts to a concrete project, participants will gain a deeper appreciation and understanding of how OOP principles can be utilized to create robust, maintainable, and scalable software.

Objectives

  1. Understand Core OOP Principles: Introduce and explain the five key OOP principles—Encapsulation, Abstraction, Separation of Concerns, Single Responsibility Principle, and Modularity.
  2. See OOP in Action: Apply these principles in real-time by developing a Hangman game, demonstrating how each principle influences the design and implementation of the software.
  3. Develop Problem-Solving Skills: Enhance participants' ability to think in terms of objects, with a focus on how to break down a problem into manageable parts using OOP.
  4. Encourage Best Practices: Instill best practices in software development by emphasizing the importance of clean, organized, and testable code.

Lecture Structure

Part 1: Introduction to OOP

  • Brief discussion on the evolution of programming paradigms leading to OOP.
  • Definitions and detailed explanations of the five key OOP principles.

Part 2: Setup and Project Overview

  • Overview of the tools and environment setup for developing the Hangman game.
  • Introduction to the project structure and the roles of different classes (Game and UserInterface).

Part 3: Deep Dive into OOP with Hangman Game

  • Step-by-step development of the Hangman game:
    • Game Class Development: Focus on Encapsulation and SRP by implementing game logic.
    • UserInterface Class Development: Illustrate Abstraction and Separation of Concerns with user interaction handling.
  • Discussion on how Modularity facilitates future enhancements and testing.

Expected Outcomes

At the end of this lecture, participants should be able to:

  • Articulate the key principles of OOP and their benefits in software development.
  • Apply OOP concepts to any software development project effectively.
  • Think critically about software design and how to structure code in an object-oriented manner.
  • Feel confident in exploring more complex OOP projects and continuing their learning journey in advanced programming concepts.

Conclusion

This lecture is designed not only to teach the theoretical aspects of Object-Oriented Programming but also to demonstrate these principles in action through a tangible project. Participants will leave with both the knowledge and practical experience needed to implement OOP concepts in their future projects.

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Demo on a intro lecture explaining Separation of Concerns and Single-responsibility Principle


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