CrockettScience's repositories
Compute-Shaders-Procedural-Meshes
This is the backing repository for a tutorial series walking through the process using a compute shader to procedurally generate a mesh along a Bezier Curve in using Unity URP.
Dynamic-Timeline-Framework-2
The second version of a procedural generation framework for creating complex interconnected objects on a massive procedural timeline and multiverse with O(1) random access to the states along the timeline in terms of time.
PowerKraut
A 2D renderer built with C#, C++, Vulkan. Currently, the renderer is being repurposed as a robust shader viewer, with a GUI that allows dynamic creation of shader parameters and secondary inputs, that can interface with Streamlabs OBS as an input source.
RSauce
A lightweight Java based 2D game engine using LWJGL. No longer in developement.