CrockettScience

CrockettScience

Geek Repo

Location:Portland, OR

Github PK Tool:Github PK Tool

CrockettScience's repositories

Compute-Shaders-Procedural-Meshes

This is the backing repository for a tutorial series walking through the process using a compute shader to procedurally generate a mesh along a Bezier Curve in using Unity URP.

Language:C#Stargazers:17Issues:3Issues:0

Dynamic-Timeline-Framework-2

The second version of a procedural generation framework for creating complex interconnected objects on a massive procedural timeline and multiverse with O(1) random access to the states along the timeline in terms of time.

Language:C#License:MITStargazers:2Issues:0Issues:0

PowerKraut

A 2D renderer built with C#, C++, Vulkan. Currently, the renderer is being repurposed as a robust shader viewer, with a GUI that allows dynamic creation of shader parameters and secondary inputs, that can interface with Streamlabs OBS as an input source.

Language:C++License:Apache-2.0Stargazers:1Issues:1Issues:0
Language:C#Stargazers:0Issues:0Issues:0

RSauce

A lightweight Java based 2D game engine using LWJGL. No longer in developement.

Language:JavaLicense:Apache-2.0Stargazers:0Issues:0Issues:0