Cristian Abrante (CristianAbrante)

CristianAbrante

Geek Repo

Company:@Fiksuruoka-fi

Location:Helsinki, Finland

Home Page:cristianabrante.com

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Fiksuruoka-fi

Cristian Abrante's repositories

CapacityVehicleRoutingProblem

Implementation of different algorithms for solving the Capacity Vehicle Routing Problem, one of the main problems in combinatorial optimization.

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PushdownAutomaton

Implementation of a pushdown automaton (PDA) in Java for learning purposes

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SplineInterpolator

Implementation of a graphic cubic spline interpolator in Java for learning purposes.

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NaturalLanguageClassifier

This program implements a simple Natural Language Classifier, used probabilities of unigrams.

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non-deterministic-finite-automaton-in-cpp

Implementation of a Non deterministic Finite Automaton (NFA) in C++ for academic purposes.

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RoboticsAssignments

Repo for the assignments of robotics course at University of La laguna

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spaghetti-problem

resolution of 10151 ACM/ICPC problem

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Spotify-Node

Spotify asynchronous client implemented with Node, simplifies the operations of the API and return data in different format.

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AVL-tree-in-cpp

Implementation of the Adelson-Velskii & Landis (AVL) balanced tree in C++ programming language for academic purposes.

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BootstrapCVPage

Bootstrap landing page of my CV, done for learning purposes.

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CanarianRecipeBook

Simple Canarian recipe book webpage implemented with XSL, XSD and XML for academic purposes.

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context-free-grammar-in-cpp

This is an implementation of a Context Free Grammar parser, with a simplification algorithm for academic purposes.

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deterministic-finite-automaton-in-cpp

This is a implementation of an Deterministic Finite Automaton (DFA) in the C++ programming language for academic purposes.

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GameOfLife

The Game Of Life is cellular automaton first described by John Horton Conway in 1970. This is a Java implementation for learning purposes.

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Hamiltonian-Circuit

NP-Completeness prove for Hamiltonian Circuit problem

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Mano-Recognition

Project for detecting a hand using any webcamera and it's fingers and gestures. It's implemented using C++ and the opencv library.

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MusicClassifier

Simple NLP project applied to music lyrics

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NutritionalCalculator

Gem developed for educational purposes. It calculates the nutritional value of different kinds of food.

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point

Gem created for educational reasons. It represents a point in bidimensional space

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prct01

¡My first repo! For the subject Lenguajes y paradigmas de programación

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PrimitiveRecursiveFunctions

Implementation of a pow, using recursive primitive function in Java.

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ProjectileSimulator

Implementation of a simulator of projectiles, depending on velocity and height, for academic purposes.

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QuickHull

Implementation of the QuickHull algorithm that calculates the convex hull of a set of points. Also added a graphic interface.

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shortest-path-in-cpp

Visualization of a shortest path algorithm in C++ using the SFML library.

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Sink-The-Float

Implementation of the famous game Sink The Float in Prolog. It's implemented as we were playing vs the Machine but we don't have a board, only the Machine has.

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turing-machine-in-cpp

Implementation of a Turing Machine in the C++ programming language for academic purposes.

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TuringMachineSimulator

Turing machine simulator in java programming language for learning purposes

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