Philip's starred repositories
llvm-project
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
alpaca.cpp
Locally run an Instruction-Tuned Chat-Style LLM
Dependencies
A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.
GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
system-bus-radio
Transmits AM radio on computers without radio transmitting hardware.
Z0FCourse_ReverseEngineering
Reverse engineering focusing on x64 Windows.
NeverSink-Filter
This is a lootfilter for the game "Path of Exile". It hides low value items, uses a markup-scheme and sounds to highlight expensive gear and is based on economy data mining.
linked-list-good-taste
Linus Torvalds' linked list argument for good taste, explained
natural-earth-vector
A global, public domain map dataset available at three scales and featuring tightly integrated vector and raster data.
Process-Dump
Windows tool for dumping malware PE files from memory back to disk for analysis.
The-Simpsons-Hit-and-Run
Stolen (and slightly cleaned up) version of The Simpsons: Hit & Run original source code from 2003
4coder_fleury
Custom 4coder layer with many extensions and helpers.