Cotu41 / Exercise-06d-Shaders

Exercise for MSCH-C220, 19 April 2021

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# Exercise-06d-Shaders
Exercise for MSCH-C220, 19 April 2021

An exploration of canvas_item and spatial Shaders in Godot.

## Implementation
Built using Godot 3.2.3

Shaders collected from the following repositories:
 * [GDQuest/godot-shaders](https://github.com/GDQuest/godot-shaders)
 * [gamedevserj/Godot-Shaders](https://github.com/gamedevserj/Godot-Shaders)
 * [curly-brace/Godot-3.0-Noise-Shaders](https://github.com/curly-brace/Godot-3.0-Noise-Shaders)
 * [curly-brace/godot_force_shield_shader](https://github.com/curly-brace/godot_force_shield_shader)
 * [IINinja/Godot.3.2.2-Ported-Shaders](https://github.com/IINinja/Godot.3.2.2-Ported-Shaders)
 * [Deep-Fold/PixelPlanets](https://github.com/Deep-Fold/PixelPlanets)
 * [CaptainProton42/SkyAquarium](https://github.com/CaptainProton42/SkyAquarium)

## References
[Godot Docs Shader Tutorial](https://docs.godotengine.org/en/stable/tutorials/shading/your_first_shader/index.html)

[The Book of Shaders](https://thebookofshaders.com/)

[ShaderToy](https://www.shadertoy.com/)

Excellent Godot Shader (2D) examples are avaiable at:
 * [Deep-Fold/PixelPlanets](https://github.com/Deep-Fold/PixelPlanets)
 * [Deep-Fold Spaceship Generator](https://deep-fold.itch.io/spaceship-generator)
 * [Deep-Fold Kurzgesagt Star](https://deep-fold.itch.io/kurzgesagt-star)

## Future Development
None

## Created by 
Baerett Stone

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Exercise for MSCH-C220, 19 April 2021

License:MIT License


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