Corpulio / Radiation-is-outside-the-world

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Radiation-is-outside-the-world

Video

https://www.youtube.com/watch?v=g5VgsW2fj6s&feature=youtu.be

English

Installation

  1. Open mission copy ExileClient_system_radiation_thread_update.sqf inside(In folder "Without gas mask" script that causes damage even if wearing a gas mask).

  2. Open config.cpp , search "class CfgExileCustomCode" and add this line inside class:

    ExileClient_system_radiation_thread_update = "ExileClient_system_radiation_thread_update.sqf";

  3. If you are not using a standard map(world), in "class CfgExileEnvironment" add this line(instead of "Chernarus" replace your map(world)):

    class Chernarus: Altis { class FireFlies { // 1 = enabled, 0 = disabled enable = 0;

     	// At this hour fire flies begin to spawn
     	startHour = 18;
    
     	// At this hour fire flies stop spawning
     	endHour = 4;
     };
    
     class Anomalies
     {
     	// 1 = enabled, 0 = disabled
     	enable = 0;
    
     	// At this hour anomalies begin to spawn
     	startHour = 19;
    
     	// At this hour anomalies stop spawning
     	endHour = 6;
     };
    
     class Breathing
     {
     	// 1 = enabled, 0 = disabled
     	enable = 0;
     };
    
     class Snow
     {
     	// 1 = enabled, 0 = disabled
     	enable = 0;
    
     	// https://community.bistudio.com/wiki/surfaceType
     	surfaces[] = {};
     };
    
     class Radiation 
     {
     	// 1 = enabled, 0 = disabled
     	enable = 1;
     };
    
     class Temperature
     {
     	// Temperature in °C for the time of day, per hour
     	// Add the first index to the last index, so it is 25 indizes!
     	daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
     
     	// Temperature change in °C when it is 100% overcast
     	overcast = -2;
    
     	// Temperature change in °C when it is 100% raining
     	rain = -5;
    
     	// Temperature change in °C when it is 100% windy
     	wind = -1;
    
     	// Temperature change per 100m altitude in °C
     	altitude = -0.5;
    
     	// Difference from the daytime temperature to the water temperature
     	water = -5;
     };
    

    };

Русский

Установка

  1. Скопировать файл ExileClient_system_radiation_thread_update.sqf себе в миссию(В папке "Without gas mask" скрипт который наносит урон за картой даже если на тебе провогаз).

  2. В файле config.cpp , найти "class CfgExileCustomCode" и добавить туда эту строчку:

    ExileClient_system_radiation_thread_update = "ExileClient_system_radiation_thread_update.sqf";

  3. Если вы используете не стандартную карту, в "class CfgExileEnvironment" добавить эти строки(вместо "Chernarus" подставьте название своей карты):

    class Chernarus: Altis { class FireFlies { // 1 = enabled, 0 = disabled enable = 0;

     	// At this hour fire flies begin to spawn
     	startHour = 18;
    
     	// At this hour fire flies stop spawning
     	endHour = 4;
     };
    
     class Anomalies
     {
     	// 1 = enabled, 0 = disabled
     	enable = 0;
    
     	// At this hour anomalies begin to spawn
     	startHour = 19;
    
     	// At this hour anomalies stop spawning
     	endHour = 6;
     };
    
     class Breathing
     {
     	// 1 = enabled, 0 = disabled
     	enable = 0;
     };
    
     class Snow
     {
     	// 1 = enabled, 0 = disabled
     	enable = 0;
    
     	// https://community.bistudio.com/wiki/surfaceType
     	surfaces[] = {};
     };
    
     class Radiation 
     {
     	// 1 = enabled, 0 = disabled
     	enable = 1;
     };
    
     class Temperature
     {
     	// Temperature in °C for the time of day, per hour
     	// Add the first index to the last index, so it is 25 indizes!
     	daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
     
     	// Temperature change in °C when it is 100% overcast
     	overcast = -2;
    
     	// Temperature change in °C when it is 100% raining
     	rain = -5;
    
     	// Temperature change in °C when it is 100% windy
     	wind = -1;
    
     	// Temperature change per 100m altitude in °C
     	altitude = -0.5;
    
     	// Difference from the daytime temperature to the water temperature
     	water = -5;
     };
    

    };

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