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SilentPatch for Colin McRae Rally 3

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SilentPatch for Colin McRae Rally 3

Developed right for the 20th anniversary of Colin McRae Rally 3, SilentPatch delivers more than just a set of fixes -- with full widescreen support, numerous compatibility fixes, new technical features, Quality of Life improvements, and a scratch-made high definition UI optimized for 4K displays, it brings an experience comparable to an unofficial remaster of this classic 2002 rally game.

Featured fixes

Fixes marked with ⚙️ can be configured/toggled via the INI file. The other new options have been added to in-game menus instead.

Essential fixes:

  • The game now lists all available display resolutions, lifting the limit of 128 resolutions and the 4:3 aspect ratio constraint.
  • The game will now try to pick the closest matching resolution instead of crashing on startup if launched with an invalid resolution specified in the config.
  • The game now defaults to desktop resolution on the first boot.
  • Several issues related to the sun rendering have been fixed - sun flickering with anti-aliasing enabled has been fixed, and a consistent hitch when the sun was about to appear on screen was resolved.
  • Fixed multiple distinct issues causing water reflections to appear either too dark or completely black.
  • Fixed car shadows appearing overly sharp, or not appearing at all when anti-aliasing is enabled.
  • Fixed a crash when switching between display adapters with different numbers of resolutions, and made the resolutions list automatically refresh when switching adapters, eliminating a possible crash.
  • The game now handles arbitrary aspect ratios correctly - with all 3D elements and the entire UI fixed for widescreen and positioning dynamically.
  • Fixed a possible out of bounds read when the supplied translation file did not contain all the strings the game needs (for example, when using the PL executable with EN data).
  • Improved the overall precision of in-game timers.
  • Fixed an issue where split-screen would not work correctly on modern PCs with fast enough CPUs unless the game was forced to use a single CPU core.

Miscellaneous fixes:

  • ⚙️ Environment maps on cars now always reflect the sky, like on the PS2; making reflections look more natural and correcting an issue where the big TV screens displayed a grey sky.
  • Line rendering now respects the display resolution, making line thickness proportional to resolution and improving their visibility.
  • Half pixel issues have been corrected across the UI, improving the overall clarity of the interface, and fixing numerous issues where fullscreen backgrounds would leave a single pixel-wide line (or a seam in the middle) with multisampling enabled.
  • Improved the visual consistency of numerous race UI elements.
  • Improved the visual consistency of the digital tachometer by using a scissor feature for rendering, improving its accuracy and resolving a possible flicker.
  • Support for texture replacements and new fonts has been improved - the game can now handle higher resolution assets without glitching.
  • UI elements and fonts with sharp pixels now use nearest neighbor filtering instead of linear filtering for improved clarity.
  • Improved the presentation of line boxes used e.g. in the onscreen keyboard and Car Setup, fixing gaps, overlapping lines, and misplaced fill.
  • Legend lines on the Telemetry screen now fade out together with the rest of the menu.
  • Fixed numerous spacing inconsistencies in menu texts.
  • Fixed a broken split-screen Time Trial results screen (Czech executable only).
  • Fixed "Player X has retired" texts going off the screen at resolutions above 640x480.
  • Fixed an issue where the resolution change countdown went into negatives when fading out.
  • Fixed an issue on wider aspect ratios where repeated menu entries would not fade correctly.
  • Fixed an issue only showing in the Polish release where leaving the 'Co-driver's voice' screen would flicker the menu animations.
  • Alt+F4 now works.
  • Removed a debug feature where invalid codepoints flickered randomly.
  • The error message displayed when the game fails to load specific game files now doesn't freeze the game and can be closed with Alt+F4.
  • Fixed an issue where the game would load a wrong save file if its multiple copies or backups were present in the game directory.

Enhancements:

  • The game is now fully portable, as the settings have been redirected from the registry to the INI file.
  • ⚙️ Car shadows are now slightly sharper, matching the way they are rendered in Colin McRae Rally 2005.
  • ⚙️ Menu navigation on the gamepad has been remapped from the analog stick to the directional pad like it is in the console releases.
  • New Graphics options added: Field of View (separate for external and internal cameras), Digital Tachometer, Vertical Split-screen.
  • New Advanced Graphics options added: Windowed/borderless mode (fully resizable), Vertical Sync, Refresh Rate, Anisotropic Filtering.
  • Changed the Bonus Codes URL to point towards a cheat generator hosted by myself since the original URLs are not active anymore.
  • Added an option to toggle the HUD by pressing F5.

Language Pack:

  • Added support for all official text translations used together - English, French, German, Spanish, Italian, Polish, and Czech.
  • Added support for all official co-drivers together - English, French, German, Spanish, Polish (Janusz Kulig), Polish (Janusz Wituch), and Czech.
  • Re-added support for Nicky Grist's pace notes in the Polish re-release.
  • Revised some capitalization inconsistencies in all languages.
  • Revised Italian translation.
  • Included translation lines for all new menu options added by SilentPatch.

HD UI - by Bekoha:

  • Made with 4K resolution in mind.
  • Font atlases remade using original fonts.
  • Support for EFIGS, Polish and Czech languages.
  • Banners redrawn for every stage.
  • Majority of in-game UI elements replaced.

Compilation requirements

  • Premake5 and Visual Studio 2022 are required for project generation and compilation. Invoke premake5 vs2022 in the main project directory to generate a project.
  • Windows Implementation Libraries is a required dependency. I recommend obtaining it via vcpkg. Once it's set up, invoke vcpkg install wil:x86-windows to get it.

Credits

  • Bekoha for the entirety of the HD UI work and general support
  • LoStraniero91 for improving the entire Italian translation
  • AuToMaNiAk005 for his past efforts in fixing CMR3 for widescreen resolutions
  • Pierre Terdiman for a Textured Lines In D3D code snippet
  • Various people contributing new translation lines in German, French, Spanish, Italian, and Czech
  • abbydiode and Cpone for additional testing
  • Several ex-CMR3 developers who are aware of this project and were able to share their feedback 🙂

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SilentPatch for Colin McRae Rally 3

License:MIT License


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