Generate dynmap renderdata for mod blocks
This scraper works on the assumption that the given mod(s) use the standard blockstate and blockmodel json formats. It will automatically attempt to build a dynmap model definition from a given blockstate's model data.
Alternatively, a preset model can be specified by adding the field
"dyn_model": "<preset>",
to the blockstate json.
This mod can be used client-side or server-side to generate the dynmap data - in both cases, dynmap-forge must also be installed.
All data is ouput to dynmap's config folder found in the root of the game/server
directory (namely dynmap/renderdata
and dynmap/texturepacks
).
On the client the data is generated when entering a world.
On the server, the data is generated on each start-up.
The following presets assume the mod block shares the same metadata as the vanilla equivalent (rotation data etc.)
"door"
"fence"
"pane"
"plant"
"wall"