A quality of life mod for Noita. List of fixes inside.
Lots of things that were fixed by this mod are now patched so I removed them from the mod and the list below. I left the old list of fixes inside the mod for anyone curious.
Current fixes:
-Perk list fix. Makes Oil Blood, Gas Blood, Electricity and Explosive Corpses remove the related immunities from the pool like they were supposed to.
-Nightmare fix. Ensures that in nightmare mode the spreading sidebiomes do not overwrite Orb Rooms, Boss Arena or the Work.
-Sunstone fix. Sunseed and sunstone items can no longer be deleted during NG+ entry.
-Copy Three Random Spells fix. This spell didn't always create 3 copies like promised, because of draw in the middle of the cast. It now gets 3 random spells first and then calls them.
-Ruby fix. A cosmetic reward wasn't being awarded reliably, it should work better now.
-Healder drone fix. Hiisi base was supposed to rarely spawn healer drones, but a typo prevented it.
-Crystal key fix. Fixed an issue where losing a crystal key that had listened to a music machine would lock you out of the quest.
-Fungal shifting quality of life. Dark cave next to mines now spawns some green fungus so you can always do shifting.
-Explosive detonator fix. Explosive detonator had an error causing it to sometimes fail.
-Perk loading fix. Due to the perk altar spawning inbetween two chunks, players could sometimes lose one or more perks due to restarting/crashing. No longer happens.
-HM statue quality of life. Statues can no longer die, letting you test damage on them as much as you like.
-Sun Crystal fix. The crystals that spawn on the scale easily lose the entity tied to them. The floating island now also spawns material checkers in case the entity is gone.
-Freezing gaze and Circle of Stillness are a lot better for performance now. (thanks Conga Lyne)