Very much in need of work!
Baseline design concept for the Zapped! clicker game
Inspiration: I had this idea for this game for over 4 years, just no easy or discernable way to execute it until now
How to Play: You start by just simply clicking the lightning bolt on the screen to generate energy. Buy shop items and upgrades to increase how much energy you make both per zap (click) and per quantum zaps, zaps made by lingering energy in the universe, gathered consistently. Gain more energy to unlock more upgrades and items and skins. End goal: gain enough energy to create your own big bang! (not yet implemented)
Current bugs:
- Shop price increases too steep (supposed to be somwhat linear, somehow exponential)
- Number tiering system doesn't label correctly
- Web Workers not returning concurrently with main scripts
Tech used: All raw HTML, CSS, and JavaScript. There are libraries used to make this game work but they're all made by me in raw JS. I also used various web APIs to achieve certain functionality like the framerate and parallel counters. Any other tech used to make this game is linked below.
Regex for adding commas to large numbers - First answer is best answer
CSS-ML repo - Includes the dependency factory used