Philipp Juen's repositories
csharp2colorized
Colorizer for C#
Node-Inspector
Unity graph editor extension.
property-drawer-collection
カスタムプロパティの作品集
Unity3D-ExtendedEditor
Entity-like EditorWindow system for Unity3D
Unity3D-IconManager
A small script allowing you to set icons for GameObjects through code
VisualNoiseDesigner
Visual Noise Designer for Unity
code_editor_unity
A code editor for MY-BASIC, powered by the Unity3D engine. With this you may create your own Code Editor, Debugger and IDE for different scripting languages.
EditorFormulasWindow
A simple window that lets you tap into all the one-method Editor scripts submitted by the Unity community.
KvantSpray
Object instancing/particle animation system for Unity
notes-for-unity
Unity3D code for adding notes to GameObjects and then seeing them all in an Editor Window.
Questopia
A small RPG game made in Unity. Includes quests, inventory system, items/powerups, enemies, and more
quickstart-toast-progress-bar
Quickstart: How to use toast progress bar
radial-menu
"OneNote Style" Radial Menu for Windows UWP Applications
ShaderProject
A container for all sorts of handy shaders.
SkyboxPlus
Basic skybox extensions for Unity
TextFader
Unity - Add a beautiful char-by-char fade in animation to your texts by just adding a simple script.
Unity-Editor-UI
A wrapper around the Unity editor GUI system for constructing editor windows using a fluent API instead of Unity's `OnGUI` functions.
Unity-Editor-Window
Example Editor window for use in Unity, developed/tested for unity 4.x
unity-skill-tree-editor
Example Unity custom graph editor for editing skill trees.
unity-terrain-generation
A Unity editor window that deforms terrain using heatmap textures.
unity3d-node-base-editor
editor window practice
Unity_Card_Game_Deck_Editor
This is a project I made in January 2016. It was the first program I'd written utilizing databases, where this project uses SQLite. I also made it to refresh myself with Unity, as I initially used it when I wasn't necessarily confident in my programing skills. With this project, you can add, remove cards to the deck, and search for cards by name, ability and type. The features that currently aren't implemented are saving decks and loading decks, but they will be available in the future. I also plan on rewriting some of the code, as I'm currently not happy with some of my implementation. I plan to use this for a game I wish to create in the future.
UnityFxMeshSet
A collection of mesh models which is suitable for particle effects.
UnityParticleFlow
A lightweight GPU particle system for fluid like motion
UniytNodeEditorWindow
NodeEditor class for Unity
winrt-custom-controls
A sample showing how to build a Custom Control using C# and XAML for Windows Store Apps