Cloud500 / EasyLoadouts

Mod for Project Zomboid to equip apparel/equipment/items easily.

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Easy Loadouts

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Mod for Project Zomboid to equip apparel/equipment/items easily.

Inspired by the excellent mod Easy Outfits by Cosmic I wrote an "extended version".

Features:

  • Manage apparel
  • Manage equipment (weapons/tools)
  • Manage items
  • Save apparel/equipment by ID or by name
  • Loadout can be set to private
  • Settings adjustable for each Loadout
  • Default Loadout settings via Mod Options
  • Automatic Hotbar equipping
  • Upgrade system for breaking changes

Quick How to

  1. Craft a Loadout Note
  2. (Optional) Rename Loadout note
  3. Put the Loadout note into any container (except car and ground)
  4. Apply Loadout Note
  5. (Optional) Configure Loadout Settings
  6. Register a Loadout via Register or Store and Register

How to

1. Add Loadout to container

A Loadout note can be created from a notebook and a pen. (The Note can optionally be renamed.) To register a loadout in a container, the Note must simply be placed in the container and select Apply Loadout in the context menu.

Henceforth, in the context menu of the container, there is a sub-item Loadouts where the loadout are listed.

A container can have any number of loadouts, for each additional one just another loadout note needs to be applied.

2. Register Loadout

Under the point Manage there are 2 possibilities to register loadouts:

  • Register
  • Store and Register

Register: Registers all apparel/equipment/items (enabled in the configuration) which are in the container.

Store and Register: Registers all apparel/equipment/items (enabled in the configuration) which are in the inventory and puts them into the container.

Note: If there is equipment in the hotbar, it will be saved and put back into the corresponding slot when you put it on.

3. Handling Loadout

There are 3 functions for using the loadouts:

  • Wear
  • Pick up
  • Store

Wear: Takes the Loadout from the container and puts on apparel/equipment.

Pick up: Only takes the Loadout from the container.

Store: Places apparel/equipment/items (including worn/equipped) assigned to the loadout in the container.

4. Configure Loadout

The behavior of the loadout can be set under the Functions point. These settings can also be configured as default values via Mod Options.

  • Allow Apparel
  • Allow Equipment
  • Allow Items
  • Private
  • Undress
  • Type
    • Apparel/Equipment by Unique ID
    • Apparel/Equipment by Name

Allow Apparel: If enabled, Apparel will be included in the loadout.

Allow Equipment: If enabled, Equipment (weapons/tools) will be included in the loadout.

Allow Items: If enabled, anything that is not Apparel or Equipment is included in the loadout. This also affects the number of items, if 5 bandages are registered, 5 bandages are always "moved".

Private: Set the loadout to private so that only the player (or admins) can use/edit this loadout. It does not prevent the apparel/equipment/items from being taken out of the container by other players.

Undress: Remove all worn clothing before the loadout is worn.

Apparel/Equipment by Unique ID: Loadout refers to the Ids of apparel and equipment (Items are generally not saved by ID). This means that if a T-shirt is registered, the loadout will only apply to that specific T-shirt and not to any other T-shirt.

Apparel/Equipment by Name: Loadout refers to the name of the apparel and equipment (Items are generally saved by Name). This means that if a T-shirt is registered, but there are several T-shirts in the container, the first one in the container will be taken.

Known bugs

  • Some mods which offer apparel for additional hotbar slots throw errors on equipping. Has as so far, no impact on the Functionality, but is somewhat annoying.

Current translations

  • EN
  • DE

Plugins

Manage UI

Version

Replaces the loadout configuration with its own user interface. In addition to the configuration, individual parts can be removed or added from the inventory.

Features:

  • Manage Loadout configuration
  • Add parts from Inventory to Loadout
  • Remove parts from Loadout
  • Change Item count on saved Loadout Items

FAQ

Does it work in multiplayer mode?

Yes

Does it work with existing saves?

Yes

Is the mod compatible with XY?

So far no incompatibility is known

Help and support

Translation

Help to Translate

Bugs/Features

Github Issues

Credits

Permission

About

Mod for Project Zomboid to equip apparel/equipment/items easily.


Languages

Language:Lua 100.0%