Nicholas Rodine's starred repositories

DemonCastle

Action RPG Game Maker

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Ryujinx

Experimental Nintendo Switch Emulator written in C#

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picongpu

Performance-Portable Particle-in-Cell Simulations for the Exascale Era :sparkles:

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simbody

High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.

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covid-sim

This is the COVID-19 CovidSim microsimulation model developed by the MRC Centre for Global Infectious Disease Analysis hosted at Imperial College, London.

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godot

Godot Engine – Multi-platform 2D and 3D game engine

Language:C++License:MITStargazers:88073Issues:0Issues:0

MagicaVoxel-Importer-with-Extensions

A Godot plugin to import MagicaVoxel .vox files as meshes.

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GodotCSTools

A suite of tools to make using C# in Godot easier :)

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Humper

Collision detection for Axis-Aligned-Bounding-Boxes (aka AABB) in C#.

Language:C#License:MITStargazers:104Issues:0Issues:0

jitterphysics

A cross-platform, realtime physics engine for all .NET apps.

Language:C#License:MITStargazers:386Issues:0Issues:0

MyoSharp

C# Wrapper for the Myo Armband

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