Clément Pirelli's repositories

TennisForTwo

Reimplementation of Tennis For Two (1958) in C++, using SDL2

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vuk

vuk - A rendergraph-based abstraction for Vulkan

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STL

MSVC's implementation of the C++ Standard Library.

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VulkanAutomata

Cellular Automata GPU Renderer using the Vulkan API

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Utilities

C# and C++ utilities I've written

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ROIW_based-Raytracer

Simple raytracer based off of Raytracing in One Weekend.

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RomanoRender

Monte Carlo pathtracer written in C++

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vulkan-guide

Introductory guide to vulkan.

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OldAStarAssignment

An assignment I wrote Astar for a while ago. I cleaned up the Astar stuff and some of the rest of the code, but it's still a mess.

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gitignore

A collection of useful .gitignore templates

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metasurf

A library for implicit surface polygonization

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zelda-clone

Clone of "The Legend Of Zelda" for the NES

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