João Vitor Gutkoski Paes's repositories
realtimesound
Data visualization in real time for PortAudio streams using multiprocessing.
pokemon-battle-system-tdd
An example development of the attack system from the Pokémon game series using TDD as a design workframe.
akous
Acoustics calculations
codes_proc_de_sinais
Computational examples for lectures on signal processing of Acoustical Engineering
I-Simpa
An Open Source software for 3D sound propagation modelling
jamulus
The Jamulus software enables musicians to perform real-time jam sessions over the internet.
libsndfile
A C library for reading and writing sound files containing sampled audio data.
olcPixelGameEngine
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
order-batcher-cosmic-python
Development of an online buy-from-everywhere-receive-anywhere service coded along https://www.cosmicpython.com/
pyfilterbank
Implementing a fractional octave filterbank for python. Based on Numpy and CFFI.
PyTTa
Python in Technical Acoustics and Vibration
rtaudio
A set of C++ classes that provide a common API for realtime audio input/output across Linux (native ALSA, JACK, PulseAudio and OSS), Macintosh OS X (CoreAudio and JACK), and Windows (DirectSound, ASIO, and WASAPI) operating systems.
soundreinforcements
A personal project in Python to model Sound Reinforcement Systems (SRS) and sound propagation.