ChrisCinelli / monkeypatcher

A better and flexible monkey patcher to make your life easier

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monkeypatcher

The object monkey patcher to make your life easier

npm npm npm

Highlights

  • Quickly patch all methods of an object

Installation

Inside your project folder run:

npm install --save monkeypatcher

or

yarn add monkeypatcher

Usage

Simple example

const monkeypatcher = require('monkeypatcher');

const fs = require('fs');

// Patch rall methods of fs
monkeypatcher(fs, "*", {
  fn(name) {
    console.log.apply(console, arguments);
  },
  debug: true,
  getCallers: 'all',
});

// Use the patched version
fs.readFileSync('data.txt');

Regular expression for methods and use of unpatch

const monkeypatcher = require('monkeypatcher');

const fs = require('fs');

// Patch readFile and readFileSync
const unpatch = monkeypatcher(fs, /readFile/, {
  fn(name) {
    console.log.apply(console, arguments);
  },
  debug: true,
  getCallers: 'all',
});

// Use the patched version
const data = fs.readFileSync('data.txt');
unpatch();
Usage: qrcode [options] <input string>

QR Code options:
  -v, --version  QR Code symbol version (1 - 40)
  -e, --error    Error correction level            [choices: "L", "M", "Q", "H"]
  -m, --mask     Mask pattern (0 - 7)

Renderer options:
  -t, --type        Output type                  [choices: "png", "svg", "utf8"]
  -w, --width       Image width (px)
  -s, --scale       Scale factor
  -q, --qzone       Quiet zone size
  -l, --lightcolor  Light RGBA hex color
  -d, --darkcolor   Dark RGBA hex color

Options:
  -o, --output  Output file
  -h, --help    Show help                                              [boolean]

Examples:
  qrcode "some text"                    Draw in terminal window
  qrcode -o out.png "some text"         Save as png image
  qrcode -d F00 -o out.png "some text"  Use red as foreground color

If not specified, output type is guessed from file extension.
Recognized extensions are png, svg and txt.

Browser

node-qrcode can be used in browser through module bundlers like Browserify and Webpack or by including the precompiled bundle present in build/ folder.

Module bundlers

<!-- index.html -->
<html>
  <body>
    <canvas id="canvas"></canvas>
    <script src="bundle.js"></script>
  </body>
</html>
// index.js -> bundle.js
var QRCode = require('qrcode')
var canvas = document.getElementById('canvas')

QRCode.toCanvas(canvas, 'sample text', function (error) {
  if (error) console.error(error)
  console.log('success!');
})

Precompiled bundle

<canvas id="canvas"></canvas>

<script src="/build/qrcode.min.js"></script>
<script>
  QRCode.toCanvas(document.getElementById('canvas'), 'sample text', function (error) {
    if (error) console.error(error)
    console.log('success!');
  })
</script>

If you install through npm, precompiled files will be available in node_modules/qrcode/build/ folder.

NodeJS

Simply require the module qrcode

var QRCode = require('qrcode')

QRCode.toDataURL('I am a pony!', function (err, url) {
  console.log(url)
})

ES6/ES7

Promises and Async/Await can be used in place of callback function.

import QRCode from 'qrcode'

// With promises
QRCode.toDataURL('I am a pony!')
  .then(url => {
    console.log(url)
  })
  .catch(err => {
    console.error(err)
  })

// With async/await
const generateQR = async text => {
  try {
    console.log(await QRCode.toDataURL(text))
  } catch (err) {
    console.error(err)
  }
}

Error correction level

Error correction capability allows to successfully scan a QR Code even if the symbol is dirty or damaged. Four levels are available to choose according to the operating environment.

Higher levels offer a better error resistance but reduce the symbol's capacity.
If the chances that the QR Code symbol may be corrupted are low (for example if it is showed through a monitor) is possible to safely use a low error level such as Low or Medium.

Possible levels are shown below:

Level Error resistance
L (Low) ~7%
M (Medium) ~15%
Q (Quartile) ~25%
H (High) ~30%

The percentage indicates the maximum amount of damaged surface after which the symbol becomes unreadable.

Error level can be set through options.errorCorrectionLevel property.
If not specified, the default value is M.

QRCode.toDataURL('some text', { errorCorrectionLevel: 'H' }, function (err, url) {
  console.log(url)
})

QR Code capacity

Capacity depends on symbol version and error correction level. Also encoding modes may influence the amount of storable data.

The QR Code versions range from version 1 to version 40.
Each version has a different number of modules (black and white dots), which define the symbol's size. For version 1 they are 21x21, for version 2 25x25 e so on. Higher is the version, more are the storable data, and of course bigger will be the QR Code symbol.

The table below shows the maximum number of storable characters in each encoding mode and for each error correction level.

Mode L M Q H
Numeric 7089 5596 3993 3057
Alphanumeric 4296 3391 2420 1852
Byte 2953 2331 1663 1273
Kanji 1817 1435 1024 784

Note: Maximum characters number can be different when using Mixed modes.

QR Code version can be set through options.version property.
If no version is specified, the more suitable value will be used. Unless a specific version is required, this option is not needed.

QRCode.toDataURL('some text', { version: 2 }, function (err, url) {
  console.log(url)
})

Encoding modes

Modes can be used to encode a string in a more efficient way.
A mode may be more suitable than others depending on the string content. A list of supported modes are shown in the table below:

Mode Characters Compression
Numeric 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 3 characters are represented by 10 bits
Alphanumeric 0–9, A–Z (upper-case only), space, $, %, *, +, -, ., /, : 2 characters are represented by 11 bits
Kanji Characters from the Shift JIS system based on JIS X 0208 2 kanji are represented by 13 bits
Byte Characters from the ISO/IEC 8859-1 character set Each characters are represented by 8 bits

Choose the right mode may be tricky if the input text is unknown.
In these cases Byte mode is the best choice since all characters can be encoded with it. (See Multibyte characters)
However, if the QR Code reader supports mixed modes, using Auto mode may produce better results.

Mixed modes

Mixed modes are also possible. A QR code can be generated from a series of segments having different encoding modes to optimize the data compression.
However, switching from a mode to another has a cost which may lead to a worst result if it's not taken into account. See Manual mode for an example of how to specify segments with different encoding modes.

Auto mode

By default, automatic mode selection is used.
The input string is automatically splitted in various segments optimized to produce the shortest possible bitstream using mixed modes.
This is the preferred way to generate the QR Code.

For example, the string ABCDE12345678?A1A will be splitted in 3 segments with the following modes:

Segment Mode
ABCDE Alphanumeric
12345678 Numeric
?A1A Byte

Any other combinations of segments and modes will result in a longer bitstream.
If you need to keep the QR Code size small, this mode will produce the best results.

Manual mode

If auto mode doesn't work for you or you have specific needs, is also possible to manually specify each segment with the relative mode. In this way no segment optimizations will be applied under the hood.
Segments list can be passed as an array of object:

  var QRCode = require('qrcode')

  var segs = [
    { data: 'ABCDEFG', mode: 'alphanumeric' },
    { data: '0123456', mode: 'numeric' }
  ]

  QRCode.toDataURL(segs, function (err, url) {
    console.log(url)
  })

Kanji mode

With kanji mode is possible to encode characters from the Shift JIS system in an optimized way.
Unfortunately, there isn't a way to calculate a Shifted JIS values from, for example, a character encoded in UTF-8, for this reason a conversion table from the input characters to the SJIS values is needed.
This table is not included by default in the bundle to keep the size as small as possible.

If your application requires kanji support, you will need to pass a function that will take care of converting the input characters to appropriate values.

An helper method is provided by the lib through an optional file that you can include as shown in the example below.

Note: Support for Kanji mode is only needed if you want to benefit of the data compression, otherwise is still possible to encode kanji using Byte mode (See Multibyte characters).

  var QRCode = require('qrcode')
  var toSJIS = require('qrcode/helper/to-sjis')

  QRCode.toDataURL(kanjiString, { toSJISFunc: toSJIS }, function (err, url) {
    console.log(url)
  })

With precompiled bundle:

<canvas id="canvas"></canvas>

<script src="/build/qrcode.min.js"></script>
<script src="/build/qrcode.tosjis.min.js"></script>
<script>
  QRCode.toCanvas(document.getElementById('canvas'),
    'sample text', { toSJISFunc: QRCode.toSJIS }, function (error) {
    if (error) console.error(error)
    console.log('success!')
  })
</script>

Multibyte characters

Support for multibyte characters isn't present in the initial QR Code standard, but is possible to encode UTF-8 characters in Byte mode.

QR Codes provide a way to specify a different type of character set through ECI (Extended Channel Interpretation), but it's not fully implemented in this lib yet.

Most QR Code readers, however, are able to recognize multibyte characters even without ECI.

Note that a single Kanji/Kana or Emoji can take up to 4 bytes.

API

Browser:

Server:

Browser API

create(text, [options])

Creates QR Code symbol and returns a qrcode object.

text

Type: String|Array

Text to encode or a list of objects describing segments.

options

See QR Code options.

returns

Type: Object

// QRCode object
{
  modules,              // Bitmatrix class with modules data
  version,              // Calculated QR Code version
  errorCorrectionLevel, // Error Correction Level
  maskPattern,          // Calculated Mask pattern
  segments              // Generated segments
}

toCanvas(canvasElement, text, [options], [cb(error)])

toCanvas(text, [options], [cb(error, canvas)])

Draws qr code symbol to canvas.
If canvasElement is omitted a new canvas is returned.

canvasElement

Type: DOMElement

Canvas where to draw QR Code.

text

Type: String|Array

Text to encode or a list of objects describing segments.

options

See Options.

cb

Type: Function

Callback function called on finish.

Example
QRCode.toCanvas('text', { errorCorrectionLevel: 'H' }, function (err, canvas) {
  if (err) throw err

  var container = document.getElementById('container')
  container.appendChild(canvas)
})

toDataURL(text, [options], [cb(error, url)])

toDataURL(canvasElement, text, [options], [cb(error, url)])

Returns a Data URI containing a representation of the QR Code image.
If provided, canvasElement will be used as canvas to generate the data URI.

canvasElement

Type: DOMElement

Canvas where to draw QR Code.

text

Type: String|Array

Text to encode or a list of objects describing segments.

options
  • type

    Type: String
    Default: image/png

    Data URI format.
    Possible values are: image/png, image/jpeg, image/webp.
    Note: image/webp only works in Chrome browser.

  • rendererOpts.quality

    Type: Number
    Default: 0.92

    A Number between 0 and 1 indicating image quality if the requested type is image/jpeg or image/webp.

See Options for other settings.

cb

Type: Function

Callback function called on finish.

Example
var opts = {
  errorCorrectionLevel: 'H',
  type: 'image/jpeg',
  rendererOpts: {
    quality: 0.3
  }
}

QRCode.toDataURL('text', opts, function (err, url) {
  if (err) throw err

  var img = document.getElementById('image')
  img.src = url
})

toString(text, [options], [cb(error, string)])

Returns a string representation of the QR Code.
Currently only works for SVG.

text

Type: String|Array

Text to encode or a list of objects describing segments.

options
  • type

    Type: String
    Default: svg

    Output format.
    Possible values are: svg.

See Options for other settings.

cb

Type: Function

Callback function called on finish.

Example
QRCode.toString('http://www.google.com', function (err, string) {
  if (err) throw err
  console.log(string)
})

Server API

create(text, [options])

See create.


toCanvas(canvas, text, [options], [cb(error)])

Draws qr code symbol to node canvas.

text

Type: String|Array

Text to encode or a list of objects describing segments.

options

See Options.

cb

Type: Function

Callback function called on finish.


toDataURL(text, [options], [cb(error, url)])

Returns a Data URI containing a representation of the QR Code image.
Only works with image/png type for now.

text

Type: String|Array

Text to encode or a list of objects describing segments.

options

See Options for other settings.

cb

Type: Function

Callback function called on finish.


toString(text, [options], [cb(error, string)])

Returns a string representation of the QR Code.
If choosen output format is svg it will returns a string containing xml code.

text

Type: String|Array

Text to encode or a list of objects describing segments.

options
  • type

    Type: String
    Default: utf8

    Output format.
    Possible values are: utf8, svg, terminal.

See Options for other settings.

cb

Type: Function

Callback function called on finish.

Example
QRCode.toString('http://www.google.com', function (err, string) {
  if (err) throw err
  console.log(string)
})

toFile(path, text, [options], [cb(error)])

Saves QR Code to image file.
If options.type is not specified, the format will be guessed from file extension.
Recognized extensions are png, svg, txt.

path

Type: String

Path where to save the file.

text

Type: String|Array

Text to encode or a list of objects describing segments.

options
  • type

    Type: String
    Default: png

    Output format.
    Possible values are: png, svg, utf8.

  • rendererOpts.deflateLevel (png only)

    Type: Number
    Default: 9

    Compression level for deflate.

  • rendererOpts.deflateStrategy (png only)

    Type: Number
    Default: 3

    Compression strategy for deflate.

See Options for other settings.

cb

Type: Function

Callback function called on finish.

Example
QRCode.toFile('path/to/filename.png', 'Some text', {
  color: {
    dark: '#00F',  // Blue dots
    light: '#0000' // Transparent background
  }
}, function (err) {
  if (err) throw err
  console.log('done')
})

toFileStream(stream, text, [options])

Writes QR Code image to stream. Only works with png format for now.

stream

Type: stream.Writable

Node stream.

text

Type: String|Array

Text to encode or a list of objects describing segments.

options

See Options.


Options

QR Code options

version

Type: Number

QR Code version. If not specified the more suitable value will be calculated.

errorCorrectionLevel

Type: String
Default: M

Error correction level.
Possible values are low, medium, quartile, high or L, M, Q, H.

maskPattern

Type: Number

Mask pattern used to mask the symbol.
Possible values are 0, 1, 2, 3, 4, 5, 6, 7.
If not specified the more suitable value will be calculated.

toSJISFunc

Type: Function

Helper function used internally to convert a kanji to its Shift JIS value.
Provide this function if you need support for Kanji mode.

Renderers options

margin

Type: Number
Default: 4

Define how much wide the quiet zone should be.

scale

Type: Number
Default: 4

Scale factor. A value of 1 means 1px per modules (black dots).

width

Type: Number

Forces a specific width for the output image.
If width is too small to contain the qr symbol, this option will be ignored.
Takes precedence over scale.

color.dark

Type: String
Default: #000000ff

Color of dark module. Value must be in hex format (RGBA).
Note: dark color should always be darker than color.light.

color.light

Type: String
Default: #ffffffff

Color of light module. Value must be in hex format (RGBA).


GS1 QR Codes

There was a real good discussion here about them. but in short any qrcode generator will make gs1 compatible qrcodes, but what defines a gs1 qrcode is a header with metadata that describes your gs1 information.

soldair/node-qrcode#45

Credits

This lib is based on "QRCode for JavaScript" which Kazuhiko Arase thankfully MIT licensed.

License

MIT

The word "QR Code" is registered trademark of:
DENSO WAVE INCORPORATED

Monkey Patcker

Monkey patching the methods of an object

Getting started Install with npm:

npm install chokidar --save

  • obj is the object to be monkey patched
  • methods can be a RegExp, the name of the object of the list of objects to be monkey patched,
  •     a method name or an object where the key is the method name and the value is the function to use
    
  • options:
  • fn: is the function to be used with all the methods. It is executed with the same "this" the function was called.
  •           The first param is a digest with "name" of the method, the "oldMetohd" function that is being patched, and
    
  •           "callers" (see getCallers). The other parameters are the same
    
  • debug: enables some debuggign messaging
  • getCallers: if true return the file calling the function, if "all" return all the modules and files tat call the function.
  • extra: extra params to be passed to the function in the digest
  • Return: unpatcher function that when it is called unpatch the object (it does not )

Why

Install

$ npm install execa

Usage

const execa = require('execa');

(async () => {
	const {stdout} = await execa('echo', ['unicorns']);
	console.log(stdout);
	//=> 'unicorns'
})();

Additional examples:

const execa = require('execa');

(async () => {
	// Pipe the child process stdout to the current stdout
	execa('echo', ['unicorns']).stdout.pipe(process.stdout);


	// Run a shell command
	const {stdout} = await execa.shell('echo unicorns');
	//=> 'unicorns'


	// Catching an error
	try {
		await execa.shell('exit 3');
	} catch (error) {
		console.log(error);
		/*
		{
			message: 'Command failed: /bin/sh -c exit 3'
			killed: false,
			code: 3,
			signal: null,
			cmd: '/bin/sh -c exit 3',
			stdout: '',
			stderr: '',
			timedOut: false
		}
		*/
	}
})();

// Catching an error with a sync method
try {
	execa.shellSync('exit 3');
} catch (error) {
	console.log(error);
	/*
	{
		message: 'Command failed: /bin/sh -c exit 3'
		code: 3,
		signal: null,
		cmd: '/bin/sh -c exit 3',
		stdout: '',
		stderr: '',
		timedOut: false
	}
	*/
}

API

execa(file, [arguments], [options])

Execute a file.

Think of this as a mix of child_process.execFile and child_process.spawn.

Returns a child_process instance, which is enhanced to also be a Promise for a result Object with stdout and stderr properties.

execa.stdout(file, [arguments], [options])

Same as execa(), but returns only stdout.

execa.stderr(file, [arguments], [options])

Same as execa(), but returns only stderr.

execa.shell(command, [options])

Execute a command through the system shell. Prefer execa() whenever possible, as it's both faster and safer.

Returns a child_process instance.

The child_process instance is enhanced to also be promise for a result object with stdout and stderr properties.

execa.sync(file, [arguments], [options])

Execute a file synchronously.

Returns the same result object as child_process.spawnSync.

This method throws an Error if the command fails.

execa.shellSync(file, [options])

Execute a command synchronously through the system shell.

Returns the same result object as child_process.spawnSync.

options

Type: Object

cwd

Type: string
Default: process.cwd()

Current working directory of the child process.

env

Type: Object
Default: process.env

Environment key-value pairs. Extends automatically from process.env. Set extendEnv to false if you don't want this.

extendEnv

Type: boolean
Default: true

Set to false if you don't want to extend the environment variables when providing the env property.

argv0

Type: string

Explicitly set the value of argv[0] sent to the child process. This will be set to command or file if not specified.

stdio

Type: string[] string
Default: pipe

Child's stdio configuration.

detached

Type: boolean

Prepare child to run independently of its parent process. Specific behavior depends on the platform.

uid

Type: number

Sets the user identity of the process.

gid

Type: number

Sets the group identity of the process.

shell

Type: boolean string
Default: false

If true, runs command inside of a shell. Uses /bin/sh on UNIX and cmd.exe on Windows. A different shell can be specified as a string. The shell should understand the -c switch on UNIX or /d /s /c on Windows.

stripFinalNewline

Type: boolean
Default: true

Strip the final newline character from the output.

preferLocal

Type: boolean
Default: true

Prefer locally installed binaries when looking for a binary to execute.
If you $ npm install foo, you can then execa('foo').

localDir

Type: string
Default: process.cwd()

Preferred path to find locally installed binaries in (use with preferLocal).

input

Type: string Buffer stream.Readable

Write some input to the stdin of your binary.
Streams are not allowed when using the synchronous methods.

reject

Type: boolean
Default: true

Setting this to false resolves the promise with the error instead of rejecting it.

cleanup

Type: boolean
Default: true

Keep track of the spawned process and kill it when the parent process exits.

encoding

Type: string null
Default: utf8

Specify the character encoding used to decode the stdout and stderr output. If set to null, then stdout and stderr will be a Buffer instead of a string.

timeout

Type: number
Default: 0

If timeout is greater than 0, the parent will send the signal identified by the killSignal property (the default is SIGTERM) if the child runs longer than timeout milliseconds.

buffer

Type: boolean
Default: true

Buffer the output from the spawned process. When buffering is disabled you must consume the output of the stdout and stderr streams because the promise will not be resolved/rejected until they have completed.

maxBuffer

Type: number
Default: 10000000 (10MB)

Largest amount of data in bytes allowed on stdout or stderr.

killSignal

Type: string number
Default: SIGTERM

Signal value to be used when the spawned process will be killed.

stdin

Type: string number Stream undefined null
Default: pipe

Same options as stdio.

stdout

Type: string number Stream undefined null
Default: pipe

Same options as stdio.

stderr

Type: string number Stream undefined null
Default: pipe

Same options as stdio.

windowsVerbatimArguments

Type: boolean
Default: false

If true, no quoting or escaping of arguments is done on Windows. Ignored on other platforms. This is set to true automatically when the shell option is true.

Tips

Save and pipe output from a child process

Let's say you want to show the output of a child process in real-time while also saving it to a variable.

const execa = require('execa');
const getStream = require('get-stream');

const stream = execa('echo', ['foo']).stdout;

stream.pipe(process.stdout);

getStream(stream).then(value => {
	console.log('child output:', value);
});

License

MIT © Chris Cinelli

What is in the package

  • Execution with Babel (env preset) in .babelrc. Only compile what is not available. Support for (import/export).
  • Bundling with rollup in one distribution file (with sourcemaps).
  • Building for node 4 with (env preset) in .babelrc-build in /dist.
  • Linting with ESLint (setup your lint in .eslintrc.js - currently set with ebay template).
  • Test with JEST
    • Test are local in .spec.js files.
    • Coverage test enforced (currently 50%) but you can change it in the package.json.
  • Precommit hook runs tests and linting (with --fix so you do not waste time).
  • Set up node version with nvm in .nvmrc.
  • npm publish run test and build the repo.
  • Step by step debugging with npm run debugTest (use with chrome://inspect).
  • Watching tests with watch:test (use it while you develop!)
  • Coverage with npm run cover and HTML report in the browser with npm run coverHTML

How to use it

  • Clone this repo
  • npm install -g yarn
  • yarn
  • npm run watch:test while you develop!
  • Modify the file in ./lib as you like

About

A better and flexible monkey patcher to make your life easier


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