Chris Bridson's starred repositories

hyundai_kia_connect_monitor

Automatic trip administration tools for Hyundai Bluelink or Kia UVO Connect users. Determining afterwards your private and/or business trips and information about those trips and usage of the car. Best of all is the fact that it does NOT drain your 12 volt battery of the car, because it only uses the cached server information!

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react-base-table

A react table component to display large datasets with high performance and flexibility

Language:JavaScriptLicense:MITStargazers:1485Issues:0Issues:0

MemProcFS

MemProcFS

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bcc

BCC - Tools for BPF-based Linux IO analysis, networking, monitoring, and more

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bluebanquise

A coherent Ansible roles collection to simply deploy clusters of nodes.

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AwesomeUnityCommunity

A curated list of awesome Unity assets, resources, and more.

License:CC0-1.0Stargazers:508Issues:0Issues:0

RadialProgressBar

Customizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!

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UnityUI-StarMap

Elite Dangerous star viewer using the Unity UI System

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discord-game-sdk-test-apps

A repo full of various Discord GameSDK sample apps

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thanos

Highly available Prometheus setup with long term storage capabilities. A CNCF Incubating project.

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tfsec

Security scanner for your Terraform code

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MathUtilities

A collection of some of the neat math and physics tricks that I've collected over the last few years.

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flamescope

FlameScope is a visualization tool for exploring different time ranges as Flame Graphs.

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NetDynamics

Data-oriented networking playground for the reliable UDP transports

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Entitas-Sync-Framework

Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.

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Ruffles

Lightweight and fully managed reliable UDP library.

Language:C#License:MITStargazers:209Issues:0Issues:0

EnetUnetTransport

Use ENet as transport for UNET HLAPI

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unityassets

Assorted unity assets and utilities

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RailgunNet

A Client/Server Network State-Synchronization Layer for Games

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atlantis

Terraform Pull Request Automation

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ecs-faq

Frequently asked questions about Entity Component Systems

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MOBA_CSharp_Unity

Framework for MOBA games. The server does not depend on Unity. Run on Linux.

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Hydrogen-CSharp

Managed C# wrapper for Hydrogen cryptographic library by Frank Denis

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disruptor-unity3d

Basic implementation of Disruptor for Unity3d

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Unity-Solar-System-Sample

Solar System Sample using Kudan AR

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GameNetworkingResources

A Curated List of Multiplayer Game Network Programming Resources

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VisualEffectGraph-Samples

Visual Effect Graph - Samples Project

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UnityPCSS

Nvidia's PCSS soft shadow algorithm implemented in Unity

Language:C#License:MITStargazers:722Issues:0Issues:0

CasualGodComplex

Procedural generation of galaxies

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Remotery

Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer

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