Chocrates / raytracer

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RayTracer Written in Ruby

This project is a ray tracer written in ruby, using the The Ray Tracer Challenge

Checkout the history for previous iterations written in Rust

Chapters

  1. Tuples, Points, and Vectors
  2. Drawing on a Canvas
  3. Matrices
  4. Matrix Transformations
  5. Ray-Sphere Intersections
  6. Light and Shading
  7. Making a Scene
  8. Shadows
  9. Planes
  10. Patterns
  11. Reflection and Refraction
  12. Cubes
  13. Cylinders
  14. Groups
  15. Triangles
  16. Constructive Solid Geometry
  17. Next Steps
    • Not sure how I'm going to handle this yet
  18. Rendering the Cover Image

Installation

Add this line to your application's Gemfile:

gem 'raytracer'

And then execute:

$ bundle install

Or install it yourself as:

$ gem install raytracer

Usage

TODO: Write usage instructions here

Development

After checking out the repo, run bin/setup to install dependencies. You can also run bin/console for an interactive prompt that will allow you to experiment.

To install this gem onto your local machine, run bundle exec rake install. To release a new version, update the version number in version.rb, and then run bundle exec rake release, which will create a git tag for the version, push git commits and the created tag, and push the .gem file to rubygems.org.

Contributing

Bug reports and pull requests are welcome on GitHub at https://github.com/Chocrates/raytracer. This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the code of conduct.

License

The gem is available as open source under the terms of the MIT License.

Code of Conduct

Everyone interacting in the Raytracer project's codebases, issue trackers, chat rooms and mailing lists is expected to follow the code of conduct.

About

License:MIT License


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