A server and client based program for message transfer using socket programming.
- Socket programming is a way of communication in which there are two entities - server and client.
- A server is the central entity which holds the data and the important information and client requests the access to the data.
- Example - A simple web browser.
- First start the server -
python3 server.py
- Now run the client program -
python3 client.py
- To end the connection, send 'bye' from the server side.