ChechnyaShadowofPryadko / xray-16

X-Ray Engine 1.6 expansion. Original version was used in S.T.A.L.K.E.R.: Call of Pripyat.

Home Page:https://discord.gg/sjRMQwv

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Platform Compiler Configurations Build status Build instructions
Windows MSVC Debug / Mixed / Release (x64/x86) Build status How to build and setup on Windows
Linux GCC Debug / Release (x64/x86) Build Status How to build and setup on Linux

This repository contains X-Ray Engine sources based on version 1.6.02. The original engine is used in S.T.A.L.K.E.R.: Call of Pripyat game released by GSC Game World.

It is a place to share ideas on what to implement, gather people that want to work on the engine, and work on the source code.

Changelist is available in wiki.

Installation instructions: How to install and play

If you find a bug or have an enhancement request, file an Issue.

Pull requests appreciated! However, the following things should be taken into consideration:

  • We want to keep the game as close as possible to the vanilla game, so instead of introducing new gameplay features, consider adding non-gameplay features, fixing bugs, improving performance and code quality
  • Major changes should be discussed before implementation
  • Follow the procedures

Be advised that this project is not sanctioned by GSC Game World in any way – and they remain the copyright holders of all the original source code.

About

X-Ray Engine 1.6 expansion. Original version was used in S.T.A.L.K.E.R.: Call of Pripyat.

https://discord.gg/sjRMQwv

License:Other


Languages

Language:C++ 77.2%Language:C 18.8%Language:CMake 0.7%Language:GLSL 0.6%Language:Shell 0.4%Language:Lua 0.4%Language:HLSL 0.4%Language:Objective-C 0.4%Language:Makefile 0.3%Language:C# 0.3%Language:Assembly 0.1%Language:Cuda 0.1%Language:Perl 0.1%Language:Pascal 0.0%Language:M4 0.0%Language:Batchfile 0.0%Language:Python 0.0%Language:TeX 0.0%